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DrEmuler

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MensajeTema: Lista de animaciones FCV [Inglés]   Vie Abr 13, 2012 2:00 am

Si ustedes quieren reemplazar las animaciones de los DAT esta lista les será sumamente útil
El autor original es Enrico Marini, yo le edité y añadí algunas cosas.

Merchant Action
**Does Not mess Leon Up**
016_em18.fcv Standing
017_em18.fcv Opening Coat
018_em18.fcv Standing Open Coat
019_em18.fcv Closing Coat
020_em18.fcv Death

Regenerator (tends to turn leon into a giraffe) huh.gif

034_em36.FCV Standing
035_em36.FCV Walk Forward
037_em36.FCV Walk Forward Fast
039_em36.FCV Turn Right
041_em36.FCV Shaking Walking Forward
043_em36.FCV Walk forward 2 (different)
045_em36.FCV Lean forward (bite??)
047_em36.FCV Fall to floor Leg Shot out
049_em36.FCV Lunge at player to bite?? **Does Not mess Leon Up**
051_em36.FCV Turn Lunge to the left **Does Not mess Leon Up**
053_em36.FCV Stagger forward
055_em36.FCV Bite
056_em36.FCV Bite tearing away
058_em36.FCV Bite tearing away (pushed away by player)
060_em36.FCV Lunge Forward
062_em36.FCV Shaking bite (could be the spiking or amputated biting)
064_em36.FCV Right arm used to hit player
066_em36.FCV Swing Around to the left

Tomas' Finds
VILLAGER (The type like the first you come to) (EM10)
001 = Stand
002 = Walk (covering head)
004 = Walk Forward
010 = Walk Forward
017 = Walk Backward
018 = 180 Turn
020 = 90 Turn
023 = Staggering Backward (not by damage)
025 = Staggering Forward (not by damage)
027 = Climbing over window
029 = Jumping down from a ledge
031 = Climbing over fence
033 = Landing
034 = Damage (Flinching slightly)
036 = Damage (Staggering slightly, Shoulder damage?)
038 = Damage (Staggering, more damaging shoulder damage?)
040 = Face Damage (going forwards)
042 = Face Damage (turning and going forwards)
044 = Face Damage (going backwards and lasts longer)
046 = Arm shot (dropping weapon)
047 = Arm shot (not enough to drop weapon)
049 = Leg shot
051 = Leg Shot
053 = Falling to knees
055 = Knocked over (also death)
057 = Knocked over (shot from knees)
059 = Knocked over
061 = Knocked over (death)
063 = Knocked over (falling on stomach)
065 = Damage (can't confirm exactly)
067 = Tripped over (possibly by leg shot)
069 = Landing on ground
071 = Landing on ground
073 = Landing on ground
075 = Landing on ground
076 = Landing on ground
077 = Falling?
079 = Landing on ground... again
080 = Getting hit heavily (not knocked over)
081 = Getting hit heavily (not knocked over)
083 = Falling off of a platform (messes up Leon afterward)
085 = Knocked over again (slightly further)
087 = Tripping and landing on stomach
091 = Falling forward
093 = Slow death
095 = On fire?
097 = Landing on head
099 = Quicker death
101 = Death On back
103 = Death On stomach
104 = Getting up (back)
105 = Getting up (stomach)
107 = Pulling out a weapon
109 = Pointing at player
111 = Side Stepping
114 = Squatting
116 = Pounding on door
117 = Breaking obstacle
120 = Lighting Dynamite and preparing to run
122 = ???
124 = Attacking with weapon
126 = Throwing Weapon
128 = ??? (Kinda points weapon forwards and stops)
130 = Making a quick grab
132 = Making a quick 90 turn grab
134 = Making a quick 180 turn grab
136 = Jumping forward (goes pretty far)
138 = Chasing player while trying to grab
140 = Pushing?
142 = Climbing over fence while carrying Ashley
144 = Jumping down while carrying Ashley
146 = Landing while carrying Ashley
147 = Standing while carrying Ashley
148 = Crouching while holding pitchfork?
150 = Stop Crouching
151 = Holding up dynamite
152 = Ashley getting picked up
154 = Ashley getting carried away
155 = Ashley getting carried away
156 = Ashley getting carried away
157 = Merchant Stand
160 = Merchant Opening Coat
161 = Merchant holding coat open
162 = Merchant closing Coat
163 = Merchant walk forward?
164 = Merchant run forward? (was the merchant designed to be playable?)
165 = Merchant crouched and getting up?
166 = Merchant walk forward?
170 = Merchant Run forward again?
176 = Walk forward
182 = Ganado Raising Ladder
184 = Ladder climb start
186 = Ladder Climb
188 = Ladder climb end
190 = Ladder climb over window
192 = Wall ladder climb start
194 = Wall ladder climb
196 = Wall ladder climb end
198 = Face hit
200 = Knocked over and falling backward (doesn't go anywhere)
202 = Walking Forward zombie-like
208 = Getting Suplexed!
210 = Suplex!
211 = Standing carrying weapon
212 = Walk forward carrying weapon
218 = Run Forward carrying weapon
224 = Walk backward carrying weapon
226 = Salvador Stand
227 = Starting Chainsaw
229 = Swinging Chainsaw
231 = Faster Chainsaw Swing
233 = Walking with Chainsaw
235 = Running with Chainsaw (dangerous, I know)
237 = Running slower with Chainsaw
243 = Small damage
245 = Staggering backward
247 = Beginning to saw through Leon
249 = Sawwing through Leon
250 = Stop sawwing through Leon
252 = Getting knocked backward (is there a way of stopping Salvador from killing you?)
253 = Leon struggling against the chainsaw
254 = Leon pushing the chainsaw away!?
255 = Losing to Salvador's chainsaw and dying
260 = Garrador Standing
261 = Garrador Walking forward (Leon's arm gets twisted here)
263 = Garrador Stagger forward slightly
265 = Garrador Sprinting forward (Leon's arm gets twisted here)
267 = Garrador Stagger backward and fall to knees
269 = Garrador Staggering forward and falling to knees
271 = Garrador plagas injured
273 = Garrador Unsheaths Claws
274 = Garrador Turns around
276 = Garrador Charge Begin
278 = Garrador Claw stuck in the wall
280 = Garrador goes crazy (swinging his claws everywhere)
282 = Garrador stabs forward
284 = Garrador Kills leon (stabs through face and stomach)
285 = Garrador Claw Combo
287 = Leon Killed by Garrador
288 = Ganado Standing with Crossbow
290 = Ganado walking with Crossbow
296 = Ganado beginning to aim with Crossbow
298 = Ganado aiming with Crossbow
299 = Ganado firing with Crossbow
301 = Ganado Reloading Crossbow
303 = Ganado Aiming Up with Crossbow
304 = Ganado Aiming Down with Crossbow
306 = Ganado Shooting Down with Crossbow
307 = Ganado stop aiming with Crossbow
309 = Ganado standing with scythe
310 = Ganado walking with scythe
311 = Scythe swing/throw
313 = Ganado running with scythe
316 = Ganado walking backward with scythe
318 = Ganado staggering backward with scythe
320 = Ganado staggering forward with scythe
324 = Scythe swing downward
326 = Ganado standing with pitchfork
327 = Ganado walking with pitchfork
333 = Ganado running with pitchfork
339 = Ganado walking backward with pitchfork
341 = Ganado running with pitchfork
343 = Ganado staggering backward with pitchfork
345 = Ganado staggering forward with pitchfork
347 = Ganado short stab with pitchfork
349 = Ganado slow low stab with pitchfork
353 = Ganado stand with shield
354 = Ganado slow walk with shield
356 = Ganado slow run with shield
358 = Ganado slow walk backward with shield
360 = Ganado 180 turn with shield
362 = Ganado Shield bash
364 = Ganado mace attack while holding shield
366 = Ganado Staggering backward with shield
368 = Ganado Falling to one knee with shield
370 = Ganado Staggering backward far with shield
372 = Ganado twirling and swinging mace
374 = Leon getting hit by mace
376 = Ganado standing with rocket launcher
377 = Ganado running with rocket launcher
379 = Ganado walking with rocket launcher
381 = Ganado beginning to aim with rocket launcher
383 = Ganado aiming with rocket launcher
384 = Ganado staggering with rocket launcher
386 = Ganado aiming with rocket launcher again
387 = Ganado staggering with rocket launcher again
388 = Ganado Crouched with rocket launcher
389 = Ganado Walking backward with rocket launcher
390 = Ganado dropping rocket launcher
395 = JJ stand
396 = JJ Walk
398 = JJ Run
400 = JJ Stagger Backward
402 = JJ Stagger Forward
404 = JJ Begin Aiming Minigun
406 = JJ Aiming Minigun
407 = JJ Shooting Minigun
408 = JJ Aiming Minigun Up
409 = JJ Shooting Minigun Up
410 = JJ Aiming Minigun Down
411 = JJ Shooting Minigun Down
412 = JJ Jumping (goes forward)
414 = JJ attacking with gun
417 = Swinging Stun Baton
419 = Getting Electrocuted
420 = Grabbing and choking player
421 = Getting Kicked by Leon (escaping the grab)
423 = Choking Ashley then slinging her over the shoulder
424 = Ashley getting choked
425 = Ashley escaping choke hold
426 = Ashley getting choked then slung over the shoulder
427 = Turning around without caution
429 = Walking forward slowly
431 = Farming, pouring something from a bucket
433 = Farming, using the pitchfork on the hay
435 = Farming, exhausted with pitchfork (also wipes forehead)
436 = Farming, walking with wheel barrow
438 = Sitting cross legged
439 = Impaled?
650 = Ganado swaying?
651 = Ganado choking Leon
652 = Ganado slamming Leon
654 = Leon Getting Slammed
656 = Leon Escape Kick
657 = Leon Grabbed from behind
659 = Getting lifted
660 = Getting Slammed
661 = Leon Escape Kick
662 = Leon Escape Kick
663 = Back Elbow
664 = Leon On Fire
665 = Leon Crescent Kick
667 = Ganado picking up Ashley
668 = Ganado Carrying Ashley
669 = Staggering forward
670 = Ashley getting picked up
671 = Ashley Getting carried away
672 = Ashley falling out of Ganado's hands
676 = Ganado Strafing Right
678 = Ganado slow turn
680 = Ganado Strafing Left
682 = Ganado Blind Begin
684 = Ganado Blind
686 = Ganado Blind end
688 = Wesker Thrust Punch
689 = Ganado Flying away! (Thrust punch reaction)
690 = landing from Thrust punch reaction
691 = Falling straight onto stomach
693 = Neck Breaker
694 = Neck Breaker Reaction
696 = Psycho Chainsaw swing

KRAUSER (EM39) (Some of these may be wrong)
054 = Krauser Stand
056 = Walk forward
058 = Run Forward
060 = Jump Forward
062 = Krauser's Back flip (similar to Leon's)
064 = Right Cartwheel (great for a dodge roll replacement)
066 = Left Cartwheel
068 = Turn
070 = Krauser Jump over
072 = High Front somersault (same as Krauser's drop down except he goes up)
076 = Front somersault (goes slightly forward)
078 = Back somersault (goes slightly backward)
080 = Land
084 = Stagger backward
086 = Knocked Down Backward
088 = Krauser Stagger forward
090 = Knocked down forward
092 = Krauser Face Hit
094 = Crouched run
096 = Dash forward
098 = Dash around Left
100 = Slow Back somersault
104 = Cocky "Come get some" Taunt
105 = Dash Around Left
107 = Dash Around Right
109 = Shoulder Barge
111 = Strafe
113 = Dodge Back somersault
115 = Get up
117 = Get up from stomach
119 = Crouched Left Wall Hug
120 = Krauser TMP aim
146 = Intimidating Stance
151 = Krauser stun grenade
153 = Knife stance
155 = Knife Walk forward
157 = Hard Knife Slash
159 = Upward Knife Backslash
167 = Stand with arms crossed (makes good screenshot poses)
172 = Getting thrown
174 = Knife Combo, backslash, frontslash, upperslash and a spin
176 = Krauser Get up (back wheel)
178 = Krauser Knockdown (from dropkick)
180 = Knife Slash up
190 = Combo Ender preperation
192 = Combo Ender, Hard front slash
201 = Krauser Crouched
205 = Fall to knee
207 = Stand (Transformed)
208 = Walk Forward (Transformed)
211 = Run Forward (Transformed)
215 = Arm Uppercut
217 = 180 Arm slash
219 = Arm Thrust
221 = Double Kicks (doesn't do two hits)
223 = Sweep Kick
225 = Arm Slam
227 = Krauser chest explode (death animation)
229 = Krauser chest explode (death animation)
230 = Krauser chest explode (death animation, Seperate ways)
232 = Arm slam Kill miss
234 = Krauser stomping on Leon's hand
236 = Krauser's Legs getting slashed
238 = Arm point
244 = Stunned
246 = Stagger Backward
248 = Quick Dash Right
264 = Dodge Roll Right
266 = Dodge Backflip
267 = Stagger Right
269 = Dodge Crouch
270 = Diving to stomach
271 = Hopping Backward
272 = Grabbed By Krauser
273 = Throat slit death
274 = Escaping from Krauser's grab
275 = Knife Perperation (Krauser's?)
276 = Stabbed and slowly dying
277 = Drop Kick (this looks cool)
278 = Head Slash
279 = Neck Stabbed
280 = Knife sequence preperation
281 = Head Slash Dodge (lean backward)
282 = Stomach Slash dodge
283 = Sholder slash dodge
284 = Tripping and getting impaled by Krauser's arm
285 = Rolling away and flipping back up
286 = Hanging on a ledge and eventually falling
287 = Slashing Krauser's legs
288 = Flipping back on a ledge
289 = Krauser Intro Dodge
295 = Dodge Crouch
296 = Back dodge wheel
297 = Dive forward
306 = "Come get some" Taunt
307 = Unknown stance (useful for swords)

SADDLER (EM3F)
010 = Stand
011 = Walk forward
012 = Jump down
013 = Arm hookshot
014 = Turn around
015 = Walk forward faster
016 = Jump down (over a rail)
017 = Dash Begin
018 = Dash forward (distance is controlled elsewhere)
019 = Dash end
020 = Arm hookshot forward
021 = Arm hookshot upward
022 = Arm hookshot downward
023 = Arm extend
024 = Palm thrust Begin
025 = Palm thrust dash (distance is controlled elsewhere)
026 = Palm thrust End
027 = Plaga Bullets Begin
028 = Plaga Bullets shooting
029 = Plaga Bullets End
030 = Plaga Bullets Up Begin
031 = Plaga Bullets Up shooting
032 = Plaga Bullets Up End
033 = Plaga Bullets Down Begin
034 = Plaga Bullets Down shooting
035 = Plaga Bullets Down End
036 = Turn Whip
037 = Arm Stab
038 = Arm Stab Up
039 = Arm Stab Down
040 = Crouched
041 = Arm retract
042 = Arm whip
043 = Arm grab
044 = Arm Grab escape
045 = Arm grab death
046 = Palm slam
047 = Palm slam hit
048 = Palm slam death (face crushed)
049 = Damage
050 = Damage stomach
051 = Stun Begin
052 = Stun Loop
053 = Stun End
054 = Eye Damaged
055 = Shoulder Damage
056 = Stand
057 = Walk
058 = Walk
059 = Turn right
060 = Death
061 = Walk
062 = Walk
063 = Face Stabbed
064 = Whip up
065 = Whip down
066 = Dash Back
067 = Arm slap
068 = Saddler intro
069 = Neck crack
070 = Dash forward
095 = Dodge roll right
096 = Crouch Dodge
097 = Back flip
098 = Dive forward
099 = Grabbed by Saddler
100 = Escaping and stabbing Saddler's eye
101 = Getting wang-paled
102 = Stabbing Saddler's eye when he's stunned
103 = Getting slammed into the ground then cartwheeling backward
104 = Getting slammed and having face crushed
105 = Palm thrust reaction
106 = Wall hit
107 = Get up from wall hit
108 = Stagger right

VERDUGO (EM2C)
003 = Stand
004 = Walk
006 = Run
008 = Sprint
009 = Walk (twitching)
010 = Walk (twitching)
011 = Hop Backward
013 = Hop Left
015 = Slow Turn
017 = Uppercut Slash
019 = Leaping Slash
021 = 360 Slash
023 = Tail whip
025 = Small Damage
027 = Medium Damage
029 = Heavy Damage
031 = Behind Damage
039 = Stand Weak
040 = Walk Weak
042 = Freezing Begin
044 = Freezing End
046 = Walk Weak and twitching
047 = Walk weak and slowly
048 = Turning weak
050 = Slow, Weak claw swipe
052 = Heavy Uppercut swipe
054 = Freezing or Fire? Begin
056 = Freezing or Fire? End
058 = Knockover Backward
060 = Ground impact
062 = Get up
064 = Finger wave Taunt
065 = Verdugo Backflip
067 = Crouched Turn
069 = Knockback
071 = Leaping Swipe
073 = Uppercut Swipe
079 = Stagger Forward
083 = Leap Forward
092 = Crouched (when he stalks you from the ceiling?)
111*= Dodge Crouch
112*= Dodge Roll Left
120*= Kick
127*= Damage Stagger right
129*= Dodge Backflip
144 = Verdugo Intro

LEON (PL00/PL08/PL09/PL10/PL19)
023 = Stand
024 = Door Kick
025 = Door Kick 2
026 = Door Push
027 = Turn
028 = Push Begin
029 = Push Loop
030 = Stop Pushing
031 = Get out Knife
033 = Kick/Chikyo Chagi
035 = Start Ladder Climb
036 = Climb Ladder Loop
037 = End Ladder Climb
038 = Slide Down Ladder
039 = Wall Ladder Loop
040 = Exit Wall Ladder
041 = Drop Down
043 = Fall Land
045 = Push Fail
046 = Injured Stand
048 = Injured Walk Forward
050 = Injured Walk Backward
052 = Injured Run Forward
054 = Injured 180 Turn
056 = Injured Right Turn
058 = Injured Left Turn
066 = Injured Run Forward
068 = Face Hit (Stagger backward)
069 = Upper Back Hit (Stagger forward)
070 = Stomach Hit
071 = Lower Back Hit
072 = Death (Slump to knees)
074 = Far Knockdown
075 = Get up
077 = Short Knockdown
078 = Explosion Cover
079 = Jump over fence
081 = Jump over fence
083 = Mission Failed (Ashley's death)
086 = Crouch Begin
087 = Crouch Loop
088 = Crouch End
090 = Unknown Drop Down
091 = Unknown Drop Down Land
100 = Quick Crouch
101 = Crouch Turn
117 = Answering Radio
120 = Whistling
125 = Knife Stance
126 = Knife Slash
127 = Knife Upper Stance
128 = Knife Upper Slash
129 = Knife Lower Stance
130 = Knife Lower Slash
131 = Injured Stand

EL GIGANTE EM2B
176 = Damage (flying backwards)
177 = Hitting wall and falling to stomach
178 = Getting up from stomach
180 = On ground (dead?)
181 = Charging and climbing on El Gigante (from back)
183 = Stabbing El Gigante's Hand
184 = Getting Slammed onto the ground
187 = Dodge Crouch
188 = Getting Hit
189 = Dodge Roll Right
191 = Slashing El Gigante
192 = Jumping off El Gigante
193 = Getting Slammed onto the ground
194 = Charging and climbing on El Gigante (from front)
207 = Get up (Ada or Ashley)
208 = Getting slammed onto the ground
209 = Lying on stomach
223 = Pulled into smelting pool
228 = Staggering on the platform
229 = Getting stomped on
230 = Falling off platform

Novistador EM2D
091 = Acid Grab begin
092 = Jump kick
093 = Acid Grab pain
094 = Acid Grab throw
095 = Acid Grab throw
096 = Death by acid grab
098 = ??? (Puts hands up)

MENDEZ EM35
006 = Stand
007 = Walk Forward
009 = Walk Forward (faster)
011 = Turn Left
013 = Turn Right
015 = Turn 180
017 = ??? (squirming fit)
019 = ??? (squirms slightly)
021 = ??? (squirms slightly)
023 = Quick 180 Turn
025 = ??? (squirms slightly)
027 = ??? (squirms slightly)
030 = Damage Forward (Stagger Back)
032 = Damage
034 = ???
036 = Side Step Left
038 = ???
040 = ???
042 = Damage Behind (Stagger Forward
044 = Stunned (Mendez looses balance)
046 = ???
048 = ???
050 = Stagger Back
052 = Stagger Back further
054 = ???
056 = Shoulder claw swing
058 = Stagger backward
060 = ???
062 = Leap Forward far
064 = Leap Forward short
066 = Upper body getting severed

*torso state*
068 = Hanging
069 = Hanging swagger
070 = Crawling forward
072 = Returning to hanging position
074 = Leaping forward
076 = Hanging Side step Left
078 = Hanging Side jump Left
080 = Leap Backward
082 = Leap Backward
084 = Turn Left
086 = Turn Left
088 = Leap Left
090 = Spinning?
092 = ???
094 = Quick turn
096 = Quick Hard turn
098 = Shoulder Claw attack 1
100 = Shoulder Claw attack 2
102 = Shoulder Claw attack 3
104 = Shoulder Claw attack 4
105 = Shoulder Claw attack 5
106 = ???
108 = Shoulder Claw attack 6
110 = Shoulder Claw attack 7
112 = Falling
114 = On ground
115 = Ground impact
117 = Ground recovery
119 = Dead
120 = Leaping forward
122 = Furious leaps forward
124 = Furious leaps forward 2
126 = Crawl turn
128 = Get up
130 = 180 Turn
133 = Get up slowly

*player*
132 = Get up from stomach
134 = Falling forward
136 = Getting Slammed
137 = Getting Slammed (different camera angle)
138 = Getting thrown upward
139 = Escaping from grab
140 = Getting impaled
141 = Stagger Forward
142 = Falling off platform
143 = Getting bear hugged
144 = Escape bear hug
145 = Fly backward (almost instant)
146 = Land on stomach
147 = Land on back
148 = Dodge roll right
150 = Dodge crouch

BOAT pl0f
Leon Animations
005 = Idle on the Boat
006 = Turning Right
007 = Turning Left
008 = Preparing a harpoon
009 = Aiming Harpoon
010 = Aiming Harpoon Up
011 = Aiming Harpoon Down
012 = Throwing Harpoon
013 = Throwing Harpoon Up
014 = Throwing Harpoon Down
015 = Putting Harpoon Down
016 = Swimming
026 = Staggering
028 = Knocked off the boat
029 = Getting back on the boat
030 = Swimming up
036 = Preparing a harpoon (when Del Lago hides itself)
037 = Getting on the boat from the dock
038 = Getting off the boat

Boat animations
025 = Boat floating
027 = Boat flipped upward
035 = idle boat

Ashley Animations
039 = Getting on the boat
040 = Idle on the boat
041 = Getting off the boat
042 = Moving on the boat
043 = Turning Left
044 = Turning Right

JET SKI Pl0e
017 = Getting on the Jet Ski 1
018 = Idle on the Jet Ski
019 = Turning Left
020 = Turning Right
021 = Speeding Up
022 = Slowing Down
023 = Flying off the Jet ski 1
024 = Backflip
025 = Getting on the Jet Ski 2
026 = Banking right
027 = Banking Left
028 = Flying off the Jet ski 2
029 = Flying off the Jet ski 3
030 = Flying off the Jet ski 4
031 = Barrel Roll

Parser's Finds:
Real-time event animations. These are found in the st*.dat files:

CODE
r100

037_r100 = Sitting in truck (policeman)
038_r100 = Driving truck (policeman)
040_r100 = Ganado 1 on hill at start (where they notice Leon and run back to the village)
041_r100 = Ganado 2 on hill
042_r100 = Ganado 3 on hill
046_r100 = Leon walking casually
047_r100 = Policeman chiding Leon
048_r100 = "Not that way, cowboy" - other policeman


r103

027_r103 = Leon relocates to his left
028_r103 = Leon ends up leaning to his left
029_r103 = Same as 27
030_r103 = Same as 27
031_r103 = Same...
032_r103 = Same....
033_r103 = Same.....
034_r103 = Same......
035_r103 = Dear God, why did you need so many files for the same animation!?
036_r103 = Take a guess..


r104

027_r104 = Notices boulder, starts to run
031_r104 = Sprinting away from boulder
040_r104 = Boulder dodge right
041_r104 = Getting crushed by boulder
043_r104 = Pushing cabinet over
045_r104 = Pushing cabinet over 2


r106

029_r106 = Notices boulder, starts to run
031_r106 = Sprinting away from boulder
040_r106 = Boulder dodge right
041_r106 = Getting crushed by boulder
043_r106 = Pushing cabinet over
044_r106 = Pushing cabinet over 2
045_r106 = Pushing cabinet over 3
052_r106 = Leon smashed into ground
053_r106 = Leon stuck in ground wobbling his arm
054_r106 = Gets stuck in ground, rotates 180, then gets up


r10a

029_r10a = Notice boulder, getting ready to run
031_r10a = Sprinting!
040_r10a = Boulder dodge right
041_r10a = Getting crushed by boulder
043_r10a = Pushing cabinet over
045_r10a = Pushing cabinet over 2


r10b

028_r10b = Standing on boat
029_r10b = Floating on boat (heavier waves)
030_r10b = More floating on boat
031_r10b = More floating on boat (heavier waves)


r10c

029_r10c = No idea
030_r10c = No idea
031_r10c = Climbing up the rope
032_r10c = What the hell is he riding!?
033_r10c = Leon noticing boulder then getting ready to run
034_r10c = First Ganado you meet with las plagas convulsing!


r10f

029_r10f = Ganado pointing? No idea
033_r10f = Weird! Transports you out of the map, maybe travelling on boat/tram?
034_r10f = Again, out of the map.
035_r10f = Getting onto tram
036_r10f = Ashley getting onto tram (looks funny on Leon)
037_r10f = More tram moving..
038_r10f = Leon getting off tram
039_r10f = Ashley getting off tram
040_r10f = No idea, Leon sinks under the map then reappears 10 metres away later
041_r10f = Ganado jumping off ledge onto top of tram
042_r10f = Ganado chopping away at tram cable
043_r10f = Ganado chopping away at tram cable 2
044_r10f = Tram car falling for Ganado
045_r10f = Tram car falling for Leon
046_r10f = Stumbling about in tram car


r113

027_r133 = Leon giving Ashley piggyback
028_r133 = Ashley being given the piggyback
030_r133 = Camera pans off to the left quickly
031_r133 = Same, but Leon ends up leaning to his left
032_r133 = Same as 32
033_r133 = Same
034_r133 = Same
035_r133 = Same
036_r133 = Same as r103, basically!


r117

029_r117 = Gets stuck in ground then ends up leaning backwards whilst moving
030_r117 = Leon's body swings forwards and backwards but he moves from side to side as well
031_r117 = Leon's whole body swings backwards and forwards
032_r117 = Same as 31
033_r117 = Jump onto chandalier
034_r117 = Swinging on chandalier
035_r117 = Jump from chandalier
036_r117 = Jump from chandalier (fail to reach ledge)


r11b

029_r11b = More standing on a boat
032_r11b = More rocking on a boat
031_r11b = Even more standing on a boat
032_r11b = Even more rocking on a boat


r11c

029_r11c = Quite funny! Leon's torso stretches out and he seems to hang. Could be used by the "Big Cheese" in the barn fight.


r11d

031_r11d = Ganado move? Like he's tugging something hard and walking forward.


r11e

032_r11e = Leon just completely disappears
033_r11e = Leon flips forward into the air and then ends up at a funny angle with his trousers expanded.
034_r11e = Leon gets slammed to the floor
035_r11e = Ashley gets slammed to the floor
039_r11e = Ashley pointing
040_r11e = Ashley pointing ("look, Leon!") at boulder
041_r11e = Ashley quick point


r11f

029_r11f = Leon jolts forward
032_r11f = Big Cheese jolts forward
035_r11f = More Big Cheese jolting
038_r11f = Leon jolts forward again
041_r11f = Leon gets buried in ground
042_r11f = Leon gets stuck in the ground with his arm flapping about
043_r11f = Gets stuck in ground, rotates 180, then gets up


r201

028_r201 = Standing still, hands clamped by sides
029_r201 = Flailing arms in front and staggering forward


r202

029_r202 = Rotating handle
040_r202 = Leon's entire body rotates sideways twice! (This must be for another model)
049_r202 = Bends down, grabs rock, puts it in catapult (castle area)


r204

029_r204 = Gets stuck in ground, leans back slightly
030_r204 = Leon's body rotates backwards and forwards slightly
031_r204 = Same as 30 except he doesn't lean at the end
032_r204 = Same as 31
033_r204 = Jump onto chandalier
034_r204 = Swinging on chandalier
035_r204 = Jump from chandalier to ledge
036_r204 = Jump from chandalier to ground
037_r204 = Jump from chandalier to ground (different landing)
039_r204 = Priest giving sermon (after the sewers)
040_r204 = Occult praying (bowing head)


r205

028_r205 = Quick dodge right (similar to Krauser's move)
029_r205 = Enemy falling from height
030_r205 = Walking forwards cautiously (perhaps for the Ashley trap cutscene)


r206

028_r206 = Ashley struggling in trap
029_r206 = Quick Ashley struggle (when you shoot trap bars off)
030_r206 = Ashley struggling with locked door
031_r206 = Very short struggle against bars
032_r206 = Stop struggling (when she dies)
033_r206 = Quick lean to the right
034_r206 = Struggling with just bars around legs remaining
035_r206 = Ashley clutch chest and look around
036_r206 = Ashley draws her arms in briefly
037_r206 = Ashley quivering
038_r206 = Quivering briefly then recovering
039_r206 = Goes into crouch
040_r206 = Long squat
041_r206 = Getting up again
042_r206 = Doubles over limp (dies?)
045_r206 = Bends over to pick up item
048_r206 = Very similar to 35


r208

027_r208 = Rotating crank handle
038_r208 = Crank handle rotating
048_r208 = Leon checking something (a wall?) with his hands, big pan upwards
049_r208 = Ashley being given piggyback through window, then unlocking door
050_r208 = Rotating crank handle
059_r208 = Catch Ashley and deposit her on ground
061_r208 = Ashley landing in Leon's arms then standing up
063_r208 = Ashley leaning forwards
064_r208 = "Look, Leon!" - Ashley pointing again


r209

034_r209 = Priest manning minigun
035_r209 = Put minigun down? Not sure
036_r209 = Hit whilst manning minigun
037_r209 = Death whilst manning minigun? Slumps to the right


r20a

027_r20a = Struggling/pushing against huge obstacle
028_r20a = Ashley getting piggyback up to higher ledge (raising the water blocks area)


r20c

029_r20c = Leon noticing boulder then starting to run (what's this doing here?)


r20d

027_r20d = Ashley picks up lamp and throws it
028_r20d = Ashley begin crawl
029_r20d = Ashley crawling (hello Leon's arse!)
030_r20d = Ashley get up from crawl
033_r20d = Dias model rotating
034_r20d = Ashley rotating the dias
035_r20d = Dias model rotates 180 degrees
036_r20d = Ashley rotates dias 180 degrees
039_r20d = Crank being rotated
048_r20d = Ashley rotating crank
057_r20d = Ashley throwing lamp (no rotation)
058_r20d = Ashley throwing lamp (rotation)
059_r20d = Ashley throwing lamp (left turn)
060_r20d = Ashley throwing lamp (right turn)
061_r20d = Get up from crouch


r20e

027_r20e = Ashley turn 180 and throw lamp
028_r20e = Ashley throw lamp straight ahead
029_r20e = Same as 27
030_r20e = Turn left and throw lamp
031_r20e = Turn right and throw lamp
032_r20e = Begin crawl
033_r20e = Ashley crawling
034_r20e = Get up from crawl
035_r20e = Same as 34


r210

027_r210 = Leon gets onto small train car and moves away from camera
028_r210 = Ashley gets onto small train car and moves away from camera
029_r210 = Unknown model - Leon's back bends 90 degrees backwards and then spins around very quickly
032_r210 = Leon gets off small train car
033_r210 = Ashley gets off small train car
034_r210 = Very similar to 29
035_r210 = Ashley looks around
036_r210 = Same as 35


r212

029_r212 = Priest driving drill machine
030_r212 = Priest dies driving drill machine
031_r212 = Ashley goes into crouch
032_r212 = Ashley in terror crouch
033_r212 = Ashley pointing in terror (brief)
034_r212 = Ashley pointing at drill machine
035_r212 = Ashley pointing briefly
036_r212 = Ashley backs away


r213

029_r213 = No animation


r214

029_r214 = Pick up fire boulder and load catapult


r219

027_r219 = Leon gets on small train car and moves away
028_r219 = Ashley gets on small train car and moves away
029_r219 = Unknown model - Leon's back bends 90 degrees backwards and then spins around very quickly
032_r219 = Leon gets off small train car
033_r219 = Ashley gets off small train car
034_r219 = Very similar to 29


r21b

029_r21b = Train ride (very long), Leon sinks under ground
030_r21b = Same as 29
031_r21b = Leon falling (model screws up at end)
032_r21b = Leon falling
033_r21b = Leon's HUGE leap forward to try and grab the ledge
034_r21b = Leon falling down pit
035_r21b = Leon holding on with one hand
036_r21b = Leon climbs up onto ledge (after tapping A)
037_r21b = Flies upwards into sky and hovers for a bit (could be the falling animation)
038_r21b = Stagger forward over obstacle
040_r21b = Jump down/vault down animation


r21d

027_r21d = Leon vaults up onto ledge
030_r21d = Leon gets smashed into ground (possibly by the crushing stones in the cavern)
031_r21d = Leon standing up after vaulting onto ledge
032_r21d = Similar to 27


r221

030_r221 = Leon jumps up and detaches the nitrogen canister from the wall (Right Hand battle)
031_r221 = Leon ends up with no top body (is this a death animation?)
032_r221 = Leon frees a canister from the wall
033_r221 = Canister model spinning


r222

027_r222 = Leon gets stuck in ground then sinks under and moves about (no idea)


r223

029_r223 = Leon transports off map (not a clue)
030_r223 = Stumbles onto ledge
032_r223 = Same as 30


r224

027_r224 = Climbs up onto ledge
031_r224 = No idea (might be Salazar boss animation)
032_r224 = Zipline animation
034_r224 = Grab lever and turn round to look (Los Gigantos boss fight)
035_r224 = Holding lever loop
036_r224 = Pull lever
040_r224 = Sunk in ground (El Gigante drowning in magma?)


r225

027_r225 = Leon turning crank handle (Salazar statue room)
038_r225 = Crank model turning
052_r225 = Leon gets sunk in ground
053_r225 = Same as 52 except he rotates


r226

029_r226 = Leon just disappears
030_r226 = Same as 29
031_r226 = Same..
032_r226 = Statue animation (unknown)
033_r226 = Statue animation (unknown)
035_r226 = Jump between ledges (statue hands)
036_r226 = Quick duck forward (like a shoulder barge)
037_r226 = Leon crushed by statue (onto his front)
038_r226 = Leon notices statue and starts to run
040_r226 = Leon running away from statue
049_r226 = Dodge roll to right
051_r226 = Leon right shoulder roll
052_r226 = Skid to a stop
053_r226 = Crushed under foot and knocked backwards (far)

* Animations 054 to 096 are all unknown statue animations *

101_r226 = Leon's leap of faith
102_r226 = Leon holding on to the ledge
103_r226 = Leon climbs up onto ledge (after tapping action)
104_r226 = Leon falling?
105_r226 = Leon turns around and gets crushed by Salazar statue
106_r226 = Statue anims..


r227

030_r227 = Leon climbs onto ledge (after Salazar statue, in the spiral tower)


r229

027_r229 = Causes crash. Whoops!


r22a

029_r22a = Salazar boss animations (unknown)
030_r22a = Salazar boss animations (unknown)
031_r22a = Leon climbing up rope
032_r22a = Leon climbing down rope


r300

027_r300 = Climb up onto rock
031_r300 = Unknown, Leon ends up bent 90 degrees
032_r300 = Leon crushed into ground
033_r300 = Notice boulder, turn to run
034_r300 = Backflip dodge
035_r300 = Pushing laser rod (island)
036_r300 = Pushing laser rod
037_r300 = Struggles with laser rod and gives up
044_r300 = Ashley being carried away (island cutscene)
045_r300 = Notices boulder on ledge above
046_r300 = Spins around and notices something (not sure what)
047_r300 = JJ introduction (as he jumps down from his ledge)


r301

027_r301 = Climb up onto ledge
030_r301 = Pull up onto ledge
032_r301 = Jump down from ledge


r318

027_r318 = Killed by lasers
028_r318 = Dodge roll forward on right shoulder

045_r318 = Leon dives through lasers - unfortunately, he does this sideways
077_r318 = Leon runs up wall and backflips over lasers - again, sideways
093_r318 = Leon notices lasers coming towards him
113_r318 = Backflip away from lasers - sideways..
112_r318 = Backflips onto floor, then rolls forward onto his feet

131_r318 = Leon sits on throne and ponders life (yay!)
132_r318 = Leon gets up from throne


Weapon Animations (Tomas)
Weapon animations. I found out these long ago. I just forgot to post them. laugh.gif

MATILDA wep17.dat
006 = Stand
007 = Turn Right
008 = Turn Left
009 = Walk Forward
010 = Walk Backward
011 = Run Forward
012 = 180 Turn
013 = Aim Begin
014 = Aiming
015 = Run Forward
016 = Shoot
017 = Aim end
018 = Reload
019 = Aim up
020 = Shoot Up
021 = Aim Down
022 = Shoot Down
029 = Aim Forward
030 = Aim Up
031 = Aim Down
032 = Reload

MINE LAUNCHER wep14.dat
007 = Stand
008 = Right Turn
009 = Left Turn
010 = Walk Forward
011 = Walk Backward
012 = Run Forward
013 = 180 Turn
014 = Aim
015 = Scope Aim
016 = Shoot
017 = Put Down
018 = Reload
019 = Aim Up
020 = Shoot Up
021 = Aim Down
022 = Shoot Down
023 = Quick Reload
025 = Sniper Aim

KRAUSER'S BOW wep28.dat
006 = Stand
007 = Walk Forward
008 = Walk Backward
009 = Run Forward
010 = 180 Turn
011 = Right Turn
012 = Left Turn
025 = Unequip Bow
026 = Equip Bow
027 = Aim Begin
028 = Put away
029 = Aiming
030 = Shoot
031 = Put away after shot
032 = Aim up
033 = Shoot Up
034 = Put away after Upward shot
035 = Aim Down
036 = Shoot Down
037 = Put away after Downward shot

BROKEN BUTTERFLY wep05.dat
007 = Stand
009 = Turn Right
011 = Turn Left
013 = Walk Forward
015 = Walk Backward
017 = Run Forward
019 = 180 Turn
027 = Run Forward
030 = Aim Begin
032 = Aim End
034 = Aim
035 = Aim Up
036 = Aim Down
037 = Shoot
038 = Shoot Up
039 = Shoot Down
041 = Reload 1
042 = Reload 2
043 = Reload 3
044 = Reload End
045 = Reload End (back to aim)

CHICAGO TYPEWRITER (BARREL MAG) wep49.dat
009 = Stand
010 = Turn Right
012 = Turn Left
014 = Walk Forward
016 = Walk Backward
018 = Run Forward
020 = 180 Turn
022 = Aim Begin
023 = Aiming
024 = Shoot
025 = Aim End
027 = Aim Up
028 = Shoot Up
029 = Aim Down
030 = Shoot Down
031 = Reload Begin
032 = Reload Mid point
033 = Reload End aim
034 = Reload End cancel

UNARMED wep00.dat wesker wep37.dat
000 = Stand
001 = Walk Forward
002 = Walk Backward
003 = Run Forward
004 = Turn 180
005 = Turn Right
006 = Turn Left

ADA TMP wep39.dat
09 = Stand
10 = Walk Forward
12 = Walk Backward
14 = Run Forward
16 = 180
18 = Right Turn
20 = Left Turn
22 = Aim Begin
23 = Aiming
24 = Shoot Forward
25 = Aim End
27 = Aim Up
28 = Shoot Up
29 = Aim Down
30 = Shoot Down
31 = Reload
33 = Reload End
34 = Reload End Aim

BOWGUN
06 = Stand
07 = Walk Forward
08 = Walk Backward
09 = Run
10 = 180
11 = Right Turn
12 = Left Turn
20 = Aim Begin
21 = Aiming
22 = Shoot
23 = Aim End
24 = Aiming
25 = Shoot
26 = Aim Up
27 = Shoot Up
28 = Aim Down
29 = Shoot Down
30 = Reload
31 = Reload Up
32 = Reload Down
33 = Reload

RIOT SHOTGUN wep33.dat
006 = Idle
008 = Turn Right
010 = Turn Left
012 = Walk Forward
014 = Walk Backward
016 = Run Forward
018 = 180 Turn
020 = Aim Begin
022 = Aiming
024 = Run Forward
026 = Shoot
027 = Aim end
028 = Aim Up
029 = Shoot Up
030 = Aim Down
031 = Shoot Down

Weapons (Jellie_Beenz)
About 90 percent of these are wrong =P

USP/"handgun"(Leon) wep02.dat wep43 silencer
007 = Stand
009 = Turn Right
011 = Turn Left
013 = Walk Forward
015 = Walk Backward
017 = Run Forward
019 = 180 Turn
030 = Aim Begin
032 = Aim End
034 = Aim Forward
035 = Aim Up
036 = Aim Down
037 = Shooting
038 = Firing Up
039 = Firing Down
041 = Reload


Punisher wep01.dat


Red 9(stockless) wep03.dat


Blacktail(Leon) wep04.dat


Killer 7 wep06.dat (some of it may be wrong)
007 = Stand
009 = Turn Right
011 = Turn Left
013 = Walk Forward
015 = Walk Backward
017 = Run Forward
019 = 180 Turn
021=crash
022=CRASH
023=
027 = Run Forward
030 = Aim Begin
032 = Aim End
034 = Aim
035 = Aim Up
036 = Aim Down
037 = Shoot
038 = Shoot Up
039 = Shoot Down


Pump Shotgun(Leon) wep07.dat


Striker wep08.dat


Rifle wep09.dat
010 = Stand
011 = Turn Right
012 = Turn Left
013 = Walk Forward
014 = walk backward
015 = Run forward
016 = Look into scope
017 = Scope twitch (the small up down movement)
018 = leave scope
019 = reload
020 = 180 turn


semi-auto rifle wep10.dat
same as above


TMP(stockless/Leon) wep11.dat


Rifle w/ scope wep21.dat
same


semi-auto rifle w/ scope wep31.dat
same


semi-auto rifle w/ thermal scope wep32.dat
same


RPG wep13.dat
004 = stand
005 = walk forward
006 = walk backward
007 = run forward
008 = 180 turn
009 = turn right
010 = turn left


Grenades(Leon) wep19.dat wesker wep45.dat

Striker wep08.dat
006 = Idle
008 = Turn Right
010 = Turn Left
012 = Walk Forward
014 = Walk Backward
016 = Run Forward
018 = 180 Turn
020 = Aim Begin
022 = Aiming
024 = Run Forward
026 = Shoot
027 = Aim end
028 = Aim Up
029 = Shoot Up
030 = Aim Down
031 = Shoot Down
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MensajeTema: Re: Lista de animaciones FCV [Inglés]   Vie Abr 13, 2012 3:08 pm

jejeje amigo ayer andaba en lo mismo en el otro foro en ingles y las copie igual. solo un problema se supone que hay una herramienta para extraer el dat algo llamado vamps no me acuerdo mucho, podrias subirla por favor o tal vez ya lo hiciste voy a revisar si es asi ignora este mensaje
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MensajeTema: Re: Lista de animaciones FCV [Inglés]   Vie Abr 13, 2012 3:10 pm

[Tienes que estar registrado y conectado para ver este vínculo] escribió:
jejeje amigo ayer andaba en lo mismo en el otro foro en ingles y las copie igual. solo un problema se supone que hay una herramienta para extraer el dat algo llamado vamps no me acuerdo mucho, podrias subirla por favor o tal vez ya lo hiciste voy a revisar si es asi ignora este mensaje
hice un remake de esa herramienta y esta es "guiada" buscalo en el foro de herramientas para mods
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MensajeTema: Re: Lista de animaciones FCV [Inglés]   Vie Abr 13, 2012 3:55 pm

gracias amigo
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MensajeTema: Re: Lista de animaciones FCV [Inglés]   Mar Jul 17, 2012 12:22 pm

Con esto puedo hacer que todas la pistolas de Leon se lleven como la Matilda? te pregunto para no mandarme una macana xD

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _


We get there, and I'm like "WHERE IS THE PIZZA?!"

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