Lista de animaciones FCV [Inglés]



 
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 Lista de animaciones FCV [Inglés]

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DrEmuler

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MensajeTema: Lista de animaciones FCV [Inglés]   Vie Abr 13, 2012 2:00 am

Si ustedes quieren reemplazar las animaciones de los DAT esta lista les será sumamente útil
El autor original es Enrico Marini, yo le edité y añadí algunas cosas.

Merchant Action
**Does Not mess Leon Up**
016_em18.fcv Standing
017_em18.fcv Opening Coat
018_em18.fcv Standing Open Coat
019_em18.fcv Closing Coat
020_em18.fcv Death

Regenerator (tends to turn leon into a giraffe) huh.gif

034_em36.FCV Standing
035_em36.FCV Walk Forward
037_em36.FCV Walk Forward Fast
039_em36.FCV Turn Right
041_em36.FCV Shaking Walking Forward
043_em36.FCV Walk forward 2 (different)
045_em36.FCV Lean forward (bite??)
047_em36.FCV Fall to floor Leg Shot out
049_em36.FCV Lunge at player to bite?? **Does Not mess Leon Up**
051_em36.FCV Turn Lunge to the left **Does Not mess Leon Up**
053_em36.FCV Stagger forward
055_em36.FCV Bite
056_em36.FCV Bite tearing away
058_em36.FCV Bite tearing away (pushed away by player)
060_em36.FCV Lunge Forward
062_em36.FCV Shaking bite (could be the spiking or amputated biting)
064_em36.FCV Right arm used to hit player
066_em36.FCV Swing Around to the left

Tomas' Finds
VILLAGER (The type like the first you come to) (EM10)
001 = Stand
002 = Walk (covering head)
004 = Walk Forward
010 = Walk Forward
017 = Walk Backward
018 = 180 Turn
020 = 90 Turn
023 = Staggering Backward (not by damage)
025 = Staggering Forward (not by damage)
027 = Climbing over window
029 = Jumping down from a ledge
031 = Climbing over fence
033 = Landing
034 = Damage (Flinching slightly)
036 = Damage (Staggering slightly, Shoulder damage?)
038 = Damage (Staggering, more damaging shoulder damage?)
040 = Face Damage (going forwards)
042 = Face Damage (turning and going forwards)
044 = Face Damage (going backwards and lasts longer)
046 = Arm shot (dropping weapon)
047 = Arm shot (not enough to drop weapon)
049 = Leg shot
051 = Leg Shot
053 = Falling to knees
055 = Knocked over (also death)
057 = Knocked over (shot from knees)
059 = Knocked over
061 = Knocked over (death)
063 = Knocked over (falling on stomach)
065 = Damage (can't confirm exactly)
067 = Tripped over (possibly by leg shot)
069 = Landing on ground
071 = Landing on ground
073 = Landing on ground
075 = Landing on ground
076 = Landing on ground
077 = Falling?
079 = Landing on ground... again
080 = Getting hit heavily (not knocked over)
081 = Getting hit heavily (not knocked over)
083 = Falling off of a platform (messes up Leon afterward)
085 = Knocked over again (slightly further)
087 = Tripping and landing on stomach
091 = Falling forward
093 = Slow death
095 = On fire?
097 = Landing on head
099 = Quicker death
101 = Death On back
103 = Death On stomach
104 = Getting up (back)
105 = Getting up (stomach)
107 = Pulling out a weapon
109 = Pointing at player
111 = Side Stepping
114 = Squatting
116 = Pounding on door
117 = Breaking obstacle
120 = Lighting Dynamite and preparing to run
122 = ???
124 = Attacking with weapon
126 = Throwing Weapon
128 = ??? (Kinda points weapon forwards and stops)
130 = Making a quick grab
132 = Making a quick 90 turn grab
134 = Making a quick 180 turn grab
136 = Jumping forward (goes pretty far)
138 = Chasing player while trying to grab
140 = Pushing?
142 = Climbing over fence while carrying Ashley
144 = Jumping down while carrying Ashley
146 = Landing while carrying Ashley
147 = Standing while carrying Ashley
148 = Crouching while holding pitchfork?
150 = Stop Crouching
151 = Holding up dynamite
152 = Ashley getting picked up
154 = Ashley getting carried away
155 = Ashley getting carried away
156 = Ashley getting carried away
157 = Merchant Stand
160 = Merchant Opening Coat
161 = Merchant holding coat open
162 = Merchant closing Coat
163 = Merchant walk forward?
164 = Merchant run forward? (was the merchant designed to be playable?)
165 = Merchant crouched and getting up?
166 = Merchant walk forward?
170 = Merchant Run forward again?
176 = Walk forward
182 = Ganado Raising Ladder
184 = Ladder climb start
186 = Ladder Climb
188 = Ladder climb end
190 = Ladder climb over window
192 = Wall ladder climb start
194 = Wall ladder climb
196 = Wall ladder climb end
198 = Face hit
200 = Knocked over and falling backward (doesn't go anywhere)
202 = Walking Forward zombie-like
208 = Getting Suplexed!
210 = Suplex!
211 = Standing carrying weapon
212 = Walk forward carrying weapon
218 = Run Forward carrying weapon
224 = Walk backward carrying weapon
226 = Salvador Stand
227 = Starting Chainsaw
229 = Swinging Chainsaw
231 = Faster Chainsaw Swing
233 = Walking with Chainsaw
235 = Running with Chainsaw (dangerous, I know)
237 = Running slower with Chainsaw
243 = Small damage
245 = Staggering backward
247 = Beginning to saw through Leon
249 = Sawwing through Leon
250 = Stop sawwing through Leon
252 = Getting knocked backward (is there a way of stopping Salvador from killing you?)
253 = Leon struggling against the chainsaw
254 = Leon pushing the chainsaw away!?
255 = Losing to Salvador's chainsaw and dying
260 = Garrador Standing
261 = Garrador Walking forward (Leon's arm gets twisted here)
263 = Garrador Stagger forward slightly
265 = Garrador Sprinting forward (Leon's arm gets twisted here)
267 = Garrador Stagger backward and fall to knees
269 = Garrador Staggering forward and falling to knees
271 = Garrador plagas injured
273 = Garrador Unsheaths Claws
274 = Garrador Turns around
276 = Garrador Charge Begin
278 = Garrador Claw stuck in the wall
280 = Garrador goes crazy (swinging his claws everywhere)
282 = Garrador stabs forward
284 = Garrador Kills leon (stabs through face and stomach)
285 = Garrador Claw Combo
287 = Leon Killed by Garrador
288 = Ganado Standing with Crossbow
290 = Ganado walking with Crossbow
296 = Ganado beginning to aim with Crossbow
298 = Ganado aiming with Crossbow
299 = Ganado firing with Crossbow
301 = Ganado Reloading Crossbow
303 = Ganado Aiming Up with Crossbow
304 = Ganado Aiming Down with Crossbow
306 = Ganado Shooting Down with Crossbow
307 = Ganado stop aiming with Crossbow
309 = Ganado standing with scythe
310 = Ganado walking with scythe
311 = Scythe swing/throw
313 = Ganado running with scythe
316 = Ganado walking backward with scythe
318 = Ganado staggering backward with scythe
320 = Ganado staggering forward with scythe
324 = Scythe swing downward
326 = Ganado standing with pitchfork
327 = Ganado walking with pitchfork
333 = Ganado running with pitchfork
339 = Ganado walking backward with pitchfork
341 = Ganado running with pitchfork
343 = Ganado staggering backward with pitchfork
345 = Ganado staggering forward with pitchfork
347 = Ganado short stab with pitchfork
349 = Ganado slow low stab with pitchfork
353 = Ganado stand with shield
354 = Ganado slow walk with shield
356 = Ganado slow run with shield
358 = Ganado slow walk backward with shield
360 = Ganado 180 turn with shield
362 = Ganado Shield bash
364 = Ganado mace attack while holding shield
366 = Ganado Staggering backward with shield
368 = Ganado Falling to one knee with shield
370 = Ganado Staggering backward far with shield
372 = Ganado twirling and swinging mace
374 = Leon getting hit by mace
376 = Ganado standing with rocket launcher
377 = Ganado running with rocket launcher
379 = Ganado walking with rocket launcher
381 = Ganado beginning to aim with rocket launcher
383 = Ganado aiming with rocket launcher
384 = Ganado staggering with rocket launcher
386 = Ganado aiming with rocket launcher again
387 = Ganado staggering with rocket launcher again
388 = Ganado Crouched with rocket launcher
389 = Ganado Walking backward with rocket launcher
390 = Ganado dropping rocket launcher
395 = JJ stand
396 = JJ Walk
398 = JJ Run
400 = JJ Stagger Backward
402 = JJ Stagger Forward
404 = JJ Begin Aiming Minigun
406 = JJ Aiming Minigun
407 = JJ Shooting Minigun
408 = JJ Aiming Minigun Up
409 = JJ Shooting Minigun Up
410 = JJ Aiming Minigun Down
411 = JJ Shooting Minigun Down
412 = JJ Jumping (goes forward)
414 = JJ attacking with gun
417 = Swinging Stun Baton
419 = Getting Electrocuted
420 = Grabbing and choking player
421 = Getting Kicked by Leon (escaping the grab)
423 = Choking Ashley then slinging her over the shoulder
424 = Ashley getting choked
425 = Ashley escaping choke hold
426 = Ashley getting choked then slung over the shoulder
427 = Turning around without caution
429 = Walking forward slowly
431 = Farming, pouring something from a bucket
433 = Farming, using the pitchfork on the hay
435 = Farming, exhausted with pitchfork (also wipes forehead)
436 = Farming, walking with wheel barrow
438 = Sitting cross legged
439 = Impaled?
650 = Ganado swaying?
651 = Ganado choking Leon
652 = Ganado slamming Leon
654 = Leon Getting Slammed
656 = Leon Escape Kick
657 = Leon Grabbed from behind
659 = Getting lifted
660 = Getting Slammed
661 = Leon Escape Kick
662 = Leon Escape Kick
663 = Back Elbow
664 = Leon On Fire
665 = Leon Crescent Kick
667 = Ganado picking up Ashley
668 = Ganado Carrying Ashley
669 = Staggering forward
670 = Ashley getting picked up
671 = Ashley Getting carried away
672 = Ashley falling out of Ganado's hands
676 = Ganado Strafing Right
678 = Ganado slow turn
680 = Ganado Strafing Left
682 = Ganado Blind Begin
684 = Ganado Blind
686 = Ganado Blind end
688 = Wesker Thrust Punch
689 = Ganado Flying away! (Thrust punch reaction)
690 = landing from Thrust punch reaction
691 = Falling straight onto stomach
693 = Neck Breaker
694 = Neck Breaker Reaction
696 = Psycho Chainsaw swing

KRAUSER (EM39) (Some of these may be wrong)
054 = Krauser Stand
056 = Walk forward
058 = Run Forward
060 = Jump Forward
062 = Krauser's Back flip (similar to Leon's)
064 = Right Cartwheel (great for a dodge roll replacement)
066 = Left Cartwheel
068 = Turn
070 = Krauser Jump over
072 = High Front somersault (same as Krauser's drop down except he goes up)
076 = Front somersault (goes slightly forward)
078 = Back somersault (goes slightly backward)
080 = Land
084 = Stagger backward
086 = Knocked Down Backward
088 = Krauser Stagger forward
090 = Knocked down forward
092 = Krauser Face Hit
094 = Crouched run
096 = Dash forward
098 = Dash around Left
100 = Slow Back somersault
104 = Cocky "Come get some" Taunt
105 = Dash Around Left
107 = Dash Around Right
109 = Shoulder Barge
111 = Strafe
113 = Dodge Back somersault
115 = Get up
117 = Get up from stomach
119 = Crouched Left Wall Hug
120 = Krauser TMP aim
146 = Intimidating Stance
151 = Krauser stun grenade
153 = Knife stance
155 = Knife Walk forward
157 = Hard Knife Slash
159 = Upward Knife Backslash
167 = Stand with arms crossed (makes good screenshot poses)
172 = Getting thrown
174 = Knife Combo, backslash, frontslash, upperslash and a spin
176 = Krauser Get up (back wheel)
178 = Krauser Knockdown (from dropkick)
180 = Knife Slash up
190 = Combo Ender preperation
192 = Combo Ender, Hard front slash
201 = Krauser Crouched
205 = Fall to knee
207 = Stand (Transformed)
208 = Walk Forward (Transformed)
211 = Run Forward (Transformed)
215 = Arm Uppercut
217 = 180 Arm slash
219 = Arm Thrust
221 = Double Kicks (doesn't do two hits)
223 = Sweep Kick
225 = Arm Slam
227 = Krauser chest explode (death animation)
229 = Krauser chest explode (death animation)
230 = Krauser chest explode (death animation, Seperate ways)
232 = Arm slam Kill miss
234 = Krauser stomping on Leon's hand
236 = Krauser's Legs getting slashed
238 = Arm point
244 = Stunned
246 = Stagger Backward
248 = Quick Dash Right
264 = Dodge Roll Right
266 = Dodge Backflip
267 = Stagger Right
269 = Dodge Crouch
270 = Diving to stomach
271 = Hopping Backward
272 = Grabbed By Krauser
273 = Throat slit death
274 = Escaping from Krauser's grab
275 = Knife Perperation (Krauser's?)
276 = Stabbed and slowly dying
277 = Drop Kick (this looks cool)
278 = Head Slash
279 = Neck Stabbed
280 = Knife sequence preperation
281 = Head Slash Dodge (lean backward)
282 = Stomach Slash dodge
283 = Sholder slash dodge
284 = Tripping and getting impaled by Krauser's arm
285 = Rolling away and flipping back up
286 = Hanging on a ledge and eventually falling
287 = Slashing Krauser's legs
288 = Flipping back on a ledge
289 = Krauser Intro Dodge
295 = Dodge Crouch
296 = Back dodge wheel
297 = Dive forward
306 = "Come get some" Taunt
307 = Unknown stance (useful for swords)

SADDLER (EM3F)
010 = Stand
011 = Walk forward
012 = Jump down
013 = Arm hookshot
014 = Turn around
015 = Walk forward faster
016 = Jump down (over a rail)
017 = Dash Begin
018 = Dash forward (distance is controlled elsewhere)
019 = Dash end
020 = Arm hookshot forward
021 = Arm hookshot upward
022 = Arm hookshot downward
023 = Arm extend
024 = Palm thrust Begin
025 = Palm thrust dash (distance is controlled elsewhere)
026 = Palm thrust End
027 = Plaga Bullets Begin
028 = Plaga Bullets shooting
029 = Plaga Bullets End
030 = Plaga Bullets Up Begin
031 = Plaga Bullets Up shooting
032 = Plaga Bullets Up End
033 = Plaga Bullets Down Begin
034 = Plaga Bullets Down shooting
035 = Plaga Bullets Down End
036 = Turn Whip
037 = Arm Stab
038 = Arm Stab Up
039 = Arm Stab Down
040 = Crouched
041 = Arm retract
042 = Arm whip
043 = Arm grab
044 = Arm Grab escape
045 = Arm grab death
046 = Palm slam
047 = Palm slam hit
048 = Palm slam death (face crushed)
049 = Damage
050 = Damage stomach
051 = Stun Begin
052 = Stun Loop
053 = Stun End
054 = Eye Damaged
055 = Shoulder Damage
056 = Stand
057 = Walk
058 = Walk
059 = Turn right
060 = Death
061 = Walk
062 = Walk
063 = Face Stabbed
064 = Whip up
065 = Whip down
066 = Dash Back
067 = Arm slap
068 = Saddler intro
069 = Neck crack
070 = Dash forward
095 = Dodge roll right
096 = Crouch Dodge
097 = Back flip
098 = Dive forward
099 = Grabbed by Saddler
100 = Escaping and stabbing Saddler's eye
101 = Getting wang-paled
102 = Stabbing Saddler's eye when he's stunned
103 = Getting slammed into the ground then cartwheeling backward
104 = Getting slammed and having face crushed
105 = Palm thrust reaction
106 = Wall hit
107 = Get up from wall hit
108 = Stagger right

VERDUGO (EM2C)
003 = Stand
004 = Walk
006 = Run
008 = Sprint
009 = Walk (twitching)
010 = Walk (twitching)
011 = Hop Backward
013 = Hop Left
015 = Slow Turn
017 = Uppercut Slash
019 = Leaping Slash
021 = 360 Slash
023 = Tail whip
025 = Small Damage
027 = Medium Damage
029 = Heavy Damage
031 = Behind Damage
039 = Stand Weak
040 = Walk Weak
042 = Freezing Begin
044 = Freezing End
046 = Walk Weak and twitching
047 = Walk weak and slowly
048 = Turning weak
050 = Slow, Weak claw swipe
052 = Heavy Uppercut swipe
054 = Freezing or Fire? Begin
056 = Freezing or Fire? End
058 = Knockover Backward
060 = Ground impact
062 = Get up
064 = Finger wave Taunt
065 = Verdugo Backflip
067 = Crouched Turn
069 = Knockback
071 = Leaping Swipe
073 = Uppercut Swipe
079 = Stagger Forward
083 = Leap Forward
092 = Crouched (when he stalks you from the ceiling?)
111*= Dodge Crouch
112*= Dodge Roll Left
120*= Kick
127*= Damage Stagger right
129*= Dodge Backflip
144 = Verdugo Intro

LEON (PL00/PL08/PL09/PL10/PL19)
023 = Stand
024 = Door Kick
025 = Door Kick 2
026 = Door Push
027 = Turn
028 = Push Begin
029 = Push Loop
030 = Stop Pushing
031 = Get out Knife
033 = Kick/Chikyo Chagi
035 = Start Ladder Climb
036 = Climb Ladder Loop
037 = End Ladder Climb
038 = Slide Down Ladder
039 = Wall Ladder Loop
040 = Exit Wall Ladder
041 = Drop Down
043 = Fall Land
045 = Push Fail
046 = Injured Stand
048 = Injured Walk Forward
050 = Injured Walk Backward
052 = Injured Run Forward
054 = Injured 180 Turn
056 = Injured Right Turn
058 = Injured Left Turn
066 = Injured Run Forward
068 = Face Hit (Stagger backward)
069 = Upper Back Hit (Stagger forward)
070 = Stomach Hit
071 = Lower Back Hit
072 = Death (Slump to knees)
074 = Far Knockdown
075 = Get up
077 = Short Knockdown
078 = Explosion Cover
079 = Jump over fence
081 = Jump over fence
083 = Mission Failed (Ashley's death)
086 = Crouch Begin
087 = Crouch Loop
088 = Crouch End
090 = Unknown Drop Down
091 = Unknown Drop Down Land
100 = Quick Crouch
101 = Crouch Turn
117 = Answering Radio
120 = Whistling
125 = Knife Stance
126 = Knife Slash
127 = Knife Upper Stance
128 = Knife Upper Slash
129 = Knife Lower Stance
130 = Knife Lower Slash
131 = Injured Stand

EL GIGANTE EM2B
176 = Damage (flying backwards)
177 = Hitting wall and falling to stomach
178 = Getting up from stomach
180 = On ground (dead?)
181 = Charging and climbing on El Gigante (from back)
183 = Stabbing El Gigante's Hand
184 = Getting Slammed onto the ground
187 = Dodge Crouch
188 = Getting Hit
189 = Dodge Roll Right
191 = Slashing El Gigante
192 = Jumping off El Gigante
193 = Getting Slammed onto the ground
194 = Charging and climbing on El Gigante (from front)
207 = Get up (Ada or Ashley)
208 = Getting slammed onto the ground
209 = Lying on stomach
223 = Pulled into smelting pool
228 = Staggering on the platform
229 = Getting stomped on
230 = Falling off platform

Novistador EM2D
091 = Acid Grab begin
092 = Jump kick
093 = Acid Grab pain
094 = Acid Grab throw
095 = Acid Grab throw
096 = Death by acid grab
098 = ??? (Puts hands up)

MENDEZ EM35
006 = Stand
007 = Walk Forward
009 = Walk Forward (faster)
011 = Turn Left
013 = Turn Right
015 = Turn 180
017 = ??? (squirming fit)
019 = ??? (squirms slightly)
021 = ??? (squirms slightly)
023 = Quick 180 Turn
025 = ??? (squirms slightly)
027 = ??? (squirms slightly)
030 = Damage Forward (Stagger Back)
032 = Damage
034 = ???
036 = Side Step Left
038 = ???
040 = ???
042 = Damage Behind (Stagger Forward
044 = Stunned (Mendez looses balance)
046 = ???
048 = ???
050 = Stagger Back
052 = Stagger Back further
054 = ???
056 = Shoulder claw swing
058 = Stagger backward
060 = ???
062 = Leap Forward far
064 = Leap Forward short
066 = Upper body getting severed

*torso state*
068 = Hanging
069 = Hanging swagger
070 = Crawling forward
072 = Returning to hanging position
074 = Leaping forward
076 = Hanging Side step Left
078 = Hanging Side jump Left
080 = Leap Backward
082 = Leap Backward
084 = Turn Left
086 = Turn Left
088 = Leap Left
090 = Spinning?
092 = ???
094 = Quick turn
096 = Quick Hard turn
098 = Shoulder Claw attack 1
100 = Shoulder Claw attack 2
102 = Shoulder Claw attack 3
104 = Shoulder Claw attack 4
105 = Shoulder Claw attack 5
106 = ???
108 = Shoulder Claw attack 6
110 = Shoulder Claw attack 7
112 = Falling
114 = On ground
115 = Ground impact
117 = Ground recovery
119 = Dead
120 = Leaping forward
122 = Furious leaps forward
124 = Furious leaps forward 2
126 = Crawl turn
128 = Get up
130 = 180 Turn
133 = Get up slowly

*player*
132 = Get up from stomach
134 = Falling forward
136 = Getting Slammed
137 = Getting Slammed (different camera angle)
138 = Getting thrown upward
139 = Escaping from grab
140 = Getting impaled
141 = Stagger Forward
142 = Falling off platform
143 = Getting bear hugged
144 = Escape bear hug
145 = Fly backward (almost instant)
146 = Land on stomach
147 = Land on back
148 = Dodge roll right
150 = Dodge crouch

BOAT pl0f
Leon Animations
005 = Idle on the Boat
006 = Turning Right
007 = Turning Left
008 = Preparing a harpoon
009 = Aiming Harpoon
010 = Aiming Harpoon Up
011 = Aiming Harpoon Down
012 = Throwing Harpoon
013 = Throwing Harpoon Up
014 = Throwing Harpoon Down
015 = Putting Harpoon Down
016 = Swimming
026 = Staggering
028 = Knocked off the boat
029 = Getting back on the boat
030 = Swimming up
036 = Preparing a harpoon (when Del Lago hides itself)
037 = Getting on the boat from the dock
038 = Getting off the boat

Boat animations
025 = Boat floating
027 = Boat flipped upward
035 = idle boat

Ashley Animations
039 = Getting on the boat
040 = Idle on the boat
041 = Getting off the boat
042 = Moving on the boat
043 = Turning Left
044 = Turning Right

JET SKI Pl0e
017 = Getting on the Jet Ski 1
018 = Idle on the Jet Ski
019 = Turning Left
020 = Turning Right
021 = Speeding Up
022 = Slowing Down
023 = Flying off the Jet ski 1
024 = Backflip
025 = Getting on the Jet Ski 2
026 = Banking right
027 = Banking Left
028 = Flying off the Jet ski 2
029 = Flying off the Jet ski 3
030 = Flying off the Jet ski 4
031 = Barrel Roll

Parser's Finds:
Real-time event animations. These are found in the st*.dat files:

CODE
r100

037_r100 = Sitting in truck (policeman)
038_r100 = Driving truck (policeman)
040_r100 = Ganado 1 on hill at start (where they notice Leon and run back to the village)
041_r100 = Ganado 2 on hill
042_r100 = Ganado 3 on hill
046_r100 = Leon walking casually
047_r100 = Policeman chiding Leon
048_r100 = "Not that way, cowboy" - other policeman


r103

027_r103 = Leon relocates to his left
028_r103 = Leon ends up leaning to his left
029_r103 = Same as 27
030_r103 = Same as 27
031_r103 = Same...
032_r103 = Same....
033_r103 = Same.....
034_r103 = Same......
035_r103 = Dear God, why did you need so many files for the same animation!?
036_r103 = Take a guess..


r104

027_r104 = Notices boulder, starts to run
031_r104 = Sprinting away from boulder
040_r104 = Boulder dodge right
041_r104 = Getting crushed by boulder
043_r104 = Pushing cabinet over
045_r104 = Pushing cabinet over 2


r106

029_r106 = Notices boulder, starts to run
031_r106 = Sprinting away from boulder
040_r106 = Boulder dodge right
041_r106 = Getting crushed by boulder
043_r106 = Pushing cabinet over
044_r106 = Pushing cabinet over 2
045_r106 = Pushing cabinet over 3
052_r106 = Leon smashed into ground
053_r106 = Leon stuck in ground wobbling his arm
054_r106 = Gets stuck in ground, rotates 180, then gets up


r10a

029_r10a = Notice boulder, getting ready to run
031_r10a = Sprinting!
040_r10a = Boulder dodge right
041_r10a = Getting crushed by boulder
043_r10a = Pushing cabinet over
045_r10a = Pushing cabinet over 2


r10b

028_r10b = Standing on boat
029_r10b = Floating on boat (heavier waves)
030_r10b = More floating on boat
031_r10b = More floating on boat (heavier waves)


r10c

029_r10c = No idea
030_r10c = No idea
031_r10c = Climbing up the rope
032_r10c = What the hell is he riding!?
033_r10c = Leon noticing boulder then getting ready to run
034_r10c = First Ganado you meet with las plagas convulsing!


r10f

029_r10f = Ganado pointing? No idea
033_r10f = Weird! Transports you out of the map, maybe travelling on boat/tram?
034_r10f = Again, out of the map.
035_r10f = Getting onto tram
036_r10f = Ashley getting onto tram (looks funny on Leon)
037_r10f = More tram moving..
038_r10f = Leon getting off tram
039_r10f = Ashley getting off tram
040_r10f = No idea, Leon sinks under the map then reappears 10 metres away later
041_r10f = Ganado jumping off ledge onto top of tram
042_r10f = Ganado chopping away at tram cable
043_r10f = Ganado chopping away at tram cable 2
044_r10f = Tram car falling for Ganado
045_r10f = Tram car falling for Leon
046_r10f = Stumbling about in tram car


r113

027_r133 = Leon giving Ashley piggyback
028_r133 = Ashley being given the piggyback
030_r133 = Camera pans off to the left quickly
031_r133 = Same, but Leon ends up leaning to his left
032_r133 = Same as 32
033_r133 = Same
034_r133 = Same
035_r133 = Same
036_r133 = Same as r103, basically!


r117

029_r117 = Gets stuck in ground then ends up leaning backwards whilst moving
030_r117 = Leon's body swings forwards and backwards but he moves from side to side as well
031_r117 = Leon's whole body swings backwards and forwards
032_r117 = Same as 31
033_r117 = Jump onto chandalier
034_r117 = Swinging on chandalier
035_r117 = Jump from chandalier
036_r117 = Jump from chandalier (fail to reach ledge)


r11b

029_r11b = More standing on a boat
032_r11b = More rocking on a boat
031_r11b = Even more standing on a boat
032_r11b = Even more rocking on a boat


r11c

029_r11c = Quite funny! Leon's torso stretches out and he seems to hang. Could be used by the "Big Cheese" in the barn fight.


r11d

031_r11d = Ganado move? Like he's tugging something hard and walking forward.


r11e

032_r11e = Leon just completely disappears
033_r11e = Leon flips forward into the air and then ends up at a funny angle with his trousers expanded.
034_r11e = Leon gets slammed to the floor
035_r11e = Ashley gets slammed to the floor
039_r11e = Ashley pointing
040_r11e = Ashley pointing ("look, Leon!") at boulder
041_r11e = Ashley quick point


r11f

029_r11f = Leon jolts forward
032_r11f = Big Cheese jolts forward
035_r11f = More Big Cheese jolting
038_r11f = Leon jolts forward again
041_r11f = Leon gets buried in ground
042_r11f = Leon gets stuck in the ground with his arm flapping about
043_r11f = Gets stuck in ground, rotates 180, then gets up


r201

028_r201 = Standing still, hands clamped by sides
029_r201 = Flailing arms in front and staggering forward


r202

029_r202 = Rotating handle
040_r202 = Leon's entire body rotates sideways twice! (This must be for another model)
049_r202 = Bends down, grabs rock, puts it in catapult (castle area)


r204

029_r204 = Gets stuck in ground, leans back slightly
030_r204 = Leon's body rotates backwards and forwards slightly
031_r204 = Same as 30 except he doesn't lean at the end
032_r204 = Same as 31
033_r204 = Jump onto chandalier
034_r204 = Swinging on chandalier
035_r204 = Jump from chandalier to ledge
036_r204 = Jump from chandalier to ground
037_r204 = Jump from chandalier to ground (different landing)
039_r204 = Priest giving sermon (after the sewers)
040_r204 = Occult praying (bowing head)


r205

028_r205 = Quick dodge right (similar to Krauser's move)
029_r205 = Enemy falling from height
030_r205 = Walking forwards cautiously (perhaps for the Ashley trap cutscene)


r206

028_r206 = Ashley struggling in trap
029_r206 = Quick Ashley struggle (when you shoot trap bars off)
030_r206 = Ashley struggling with locked door
031_r206 = Very short struggle against bars
032_r206 = Stop struggling (when she dies)
033_r206 = Quick lean to the right
034_r206 = Struggling with just bars around legs remaining
035_r206 = Ashley clutch chest and look around
036_r206 = Ashley draws her arms in briefly
037_r206 = Ashley quivering
038_r206 = Quivering briefly then recovering
039_r206 = Goes into crouch
040_r206 = Long squat
041_r206 = Getting up again
042_r206 = Doubles over limp (dies?)
045_r206 = Bends over to pick up item
048_r206 = Very similar to 35


r208

027_r208 = Rotating crank handle
038_r208 = Crank handle rotating
048_r208 = Leon checking something (a wall?) with his hands, big pan upwards
049_r208 = Ashley being given piggyback through window, then unlocking door
050_r208 = Rotating crank handle
059_r208 = Catch Ashley and deposit her on ground
061_r208 = Ashley landing in Leon's arms then standing up
063_r208 = Ashley leaning forwards
064_r208 = "Look, Leon!" - Ashley pointing again


r209

034_r209 = Priest manning minigun
035_r209 = Put minigun down? Not sure
036_r209 = Hit whilst manning minigun
037_r209 = Death whilst manning minigun? Slumps to the right


r20a

027_r20a = Struggling/pushing against huge obstacle
028_r20a = Ashley getting piggyback up to higher ledge (raising the water blocks area)


r20c

029_r20c = Leon noticing boulder then starting to run (what's this doing here?)


r20d

027_r20d = Ashley picks up lamp and throws it
028_r20d = Ashley begin crawl
029_r20d = Ashley crawling (hello Leon's arse!)
030_r20d = Ashley get up from crawl
033_r20d = Dias model rotating
034_r20d = Ashley rotating the dias
035_r20d = Dias model rotates 180 degrees
036_r20d = Ashley rotates dias 180 degrees
039_r20d = Crank being rotated
048_r20d = Ashley rotating crank
057_r20d = Ashley throwing lamp (no rotation)
058_r20d = Ashley throwing lamp (rotation)
059_r20d = Ashley throwing lamp (left turn)
060_r20d = Ashley throwing lamp (right turn)
061_r20d = Get up from crouch


r20e

027_r20e = Ashley turn 180 and throw lamp
028_r20e = Ashley throw lamp straight ahead
029_r20e = Same as 27
030_r20e = Turn left and throw lamp
031_r20e = Turn right and throw lamp
032_r20e = Begin crawl
033_r20e = Ashley crawling
034_r20e = Get up from crawl
035_r20e = Same as 34


r210

027_r210 = Leon gets onto small train car and moves away from camera
028_r210 = Ashley gets onto small train car and moves away from camera
029_r210 = Unknown model - Leon's back bends 90 degrees backwards and then spins around very quickly
032_r210 = Leon gets off small train car
033_r210 = Ashley gets off small train car
034_r210 = Very similar to 29
035_r210 = Ashley looks around
036_r210 = Same as 35


r212

029_r212 = Priest driving drill machine
030_r212 = Priest dies driving drill machine
031_r212 = Ashley goes into crouch
032_r212 = Ashley in terror crouch
033_r212 = Ashley pointing in terror (brief)
034_r212 = Ashley pointing at drill machine
035_r212 = Ashley pointing briefly
036_r212 = Ashley backs away


r213

029_r213 = No animation


r214

029_r214 = Pick up fire boulder and load catapult


r219

027_r219 = Leon gets on small train car and moves away
028_r219 = Ashley gets on small train car and moves away
029_r219 = Unknown model - Leon's back bends 90 degrees backwards and then spins around very quickly
032_r219 = Leon gets off small train car
033_r219 = Ashley gets off small train car
034_r219 = Very similar to 29


r21b

029_r21b = Train ride (very long), Leon sinks under ground
030_r21b = Same as 29
031_r21b = Leon falling (model screws up at end)
032_r21b = Leon falling
033_r21b = Leon's HUGE leap forward to try and grab the ledge
034_r21b = Leon falling down pit
035_r21b = Leon holding on with one hand
036_r21b = Leon climbs up onto ledge (after tapping A)
037_r21b = Flies upwards into sky and hovers for a bit (could be the falling animation)
038_r21b = Stagger forward over obstacle
040_r21b = Jump down/vault down animation


r21d

027_r21d = Leon vaults up onto ledge
030_r21d = Leon gets smashed into ground (possibly by the crushing stones in the cavern)
031_r21d = Leon standing up after vaulting onto ledge
032_r21d = Similar to 27


r221

030_r221 = Leon jumps up and detaches the nitrogen canister from the wall (Right Hand battle)
031_r221 = Leon ends up with no top body (is this a death animation?)
032_r221 = Leon frees a canister from the wall
033_r221 = Canister model spinning


r222

027_r222 = Leon gets stuck in ground then sinks under and moves about (no idea)


r223

029_r223 = Leon transports off map (not a clue)
030_r223 = Stumbles onto ledge
032_r223 = Same as 30


r224

027_r224 = Climbs up onto ledge
031_r224 = No idea (might be Salazar boss animation)
032_r224 = Zipline animation
034_r224 = Grab lever and turn round to look (Los Gigantos boss fight)
035_r224 = Holding lever loop
036_r224 = Pull lever
040_r224 = Sunk in ground (El Gigante drowning in magma?)


r225

027_r225 = Leon turning crank handle (Salazar statue room)
038_r225 = Crank model turning
052_r225 = Leon gets sunk in ground
053_r225 = Same as 52 except he rotates


r226

029_r226 = Leon just disappears
030_r226 = Same as 29
031_r226 = Same..
032_r226 = Statue animation (unknown)
033_r226 = Statue animation (unknown)
035_r226 = Jump between ledges (statue hands)
036_r226 = Quick duck forward (like a shoulder barge)
037_r226 = Leon crushed by statue (onto his front)
038_r226 = Leon notices statue and starts to run
040_r226 = Leon running away from statue
049_r226 = Dodge roll to right
051_r226 = Leon right shoulder roll
052_r226 = Skid to a stop
053_r226 = Crushed under foot and knocked backwards (far)

* Animations 054 to 096 are all unknown statue animations *

101_r226 = Leon's leap of faith
102_r226 = Leon holding on to the ledge
103_r226 = Leon climbs up onto ledge (after tapping action)
104_r226 = Leon falling?
105_r226 = Leon turns around and gets crushed by Salazar statue
106_r226 = Statue anims..


r227

030_r227 = Leon climbs onto ledge (after Salazar statue, in the spiral tower)


r229

027_r229 = Causes crash. Whoops!


r22a

029_r22a = Salazar boss animations (unknown)
030_r22a = Salazar boss animations (unknown)
031_r22a = Leon climbing up rope
032_r22a = Leon climbing down rope


r300

027_r300 = Climb up onto rock
031_r300 = Unknown, Leon ends up bent 90 degrees
032_r300 = Leon crushed into ground
033_r300 = Notice boulder, turn to run
034_r300 = Backflip dodge
035_r300 = Pushing laser rod (island)
036_r300 = Pushing laser rod
037_r300 = Struggles with laser rod and gives up
044_r300 = Ashley being carried away (island cutscene)
045_r300 = Notices boulder on ledge above
046_r300 = Spins around and notices something (not sure what)
047_r300 = JJ introduction (as he jumps down from his ledge)


r301

027_r301 = Climb up onto ledge
030_r301 = Pull up onto ledge
032_r301 = Jump down from ledge


r318

027_r318 = Killed by lasers
028_r318 = Dodge roll forward on right shoulder

045_r318 = Leon dives through lasers - unfortunately, he does this sideways
077_r318 = Leon runs up wall and backflips over lasers - again, sideways
093_r318 = Leon notices lasers coming towards him
113_r318 = Backflip away from lasers - sideways..
112_r318 = Backflips onto floor, then rolls forward onto his feet

131_r318 = Leon sits on throne and ponders life (yay!)
132_r318 = Leon gets up from throne


Weapon Animations (Tomas)
Weapon animations. I found out these long ago. I just forgot to post them. laugh.gif

MATILDA wep17.dat
006 = Stand
007 = Turn Right
008 = Turn Left
009 = Walk Forward
010 = Walk Backward
011 = Run Forward
012 = 180 Turn
013 = Aim Begin
014 = Aiming
015 = Run Forward
016 = Shoot
017 = Aim end
018 = Reload
019 = Aim up
020 = Shoot Up
021 = Aim Down
022 = Shoot Down
029 = Aim Forward
030 = Aim Up
031 = Aim Down
032 = Reload

MINE LAUNCHER wep14.dat
007 = Stand
008 = Right Turn
009 = Left Turn
010 = Walk Forward
011 = Walk Backward
012 = Run Forward
013 = 180 Turn
014 = Aim
015 = Scope Aim
016 = Shoot
017 = Put Down
018 = Reload
019 = Aim Up
020 = Shoot Up
021 = Aim Down
022 = Shoot Down
023 = Quick Reload
025 = Sniper Aim

KRAUSER'S BOW wep28.dat
006 = Stand
007 = Walk Forward
008 = Walk Backward
009 = Run Forward
010 = 180 Turn
011 = Right Turn
012 = Left Turn
025 = Unequip Bow
026 = Equip Bow
027 = Aim Begin
028 = Put away
029 = Aiming
030 = Shoot
031 = Put away after shot
032 = Aim up
033 = Shoot Up
034 = Put away after Upward shot
035 = Aim Down
036 = Shoot Down
037 = Put away after Downward shot

BROKEN BUTTERFLY wep05.dat
007 = Stand
009 = Turn Right
011 = Turn Left
013 = Walk Forward
015 = Walk Backward
017 = Run Forward
019 = 180 Turn
027 = Run Forward
030 = Aim Begin
032 = Aim End
034 = Aim
035 = Aim Up
036 = Aim Down
037 = Shoot
038 = Shoot Up
039 = Shoot Down
041 = Reload 1
042 = Reload 2
043 = Reload 3
044 = Reload End
045 = Reload End (back to aim)

CHICAGO TYPEWRITER (BARREL MAG) wep49.dat
009 = Stand
010 = Turn Right
012 = Turn Left
014 = Walk Forward
016 = Walk Backward
018 = Run Forward
020 = 180 Turn
022 = Aim Begin
023 = Aiming
024 = Shoot
025 = Aim End
027 = Aim Up
028 = Shoot Up
029 = Aim Down
030 = Shoot Down
031 = Reload Begin
032 = Reload Mid point
033 = Reload End aim
034 = Reload End cancel

UNARMED wep00.dat wesker wep37.dat
000 = Stand
001 = Walk Forward
002 = Walk Backward
003 = Run Forward
004 = Turn 180
005 = Turn Right
006 = Turn Left

ADA TMP wep39.dat
09 = Stand
10 = Walk Forward
12 = Walk Backward
14 = Run Forward
16 = 180
18 = Right Turn
20 = Left Turn
22 = Aim Begin
23 = Aiming
24 = Shoot Forward
25 = Aim End
27 = Aim Up
28 = Shoot Up
29 = Aim Down
30 = Shoot Down
31 = Reload
33 = Reload End
34 = Reload End Aim

BOWGUN
06 = Stand
07 = Walk Forward
08 = Walk Backward
09 = Run
10 = 180
11 = Right Turn
12 = Left Turn
20 = Aim Begin
21 = Aiming
22 = Shoot
23 = Aim End
24 = Aiming
25 = Shoot
26 = Aim Up
27 = Shoot Up
28 = Aim Down
29 = Shoot Down
30 = Reload
31 = Reload Up
32 = Reload Down
33 = Reload

RIOT SHOTGUN wep33.dat
006 = Idle
008 = Turn Right
010 = Turn Left
012 = Walk Forward
014 = Walk Backward
016 = Run Forward
018 = 180 Turn
020 = Aim Begin
022 = Aiming
024 = Run Forward
026 = Shoot
027 = Aim end
028 = Aim Up
029 = Shoot Up
030 = Aim Down
031 = Shoot Down

Weapons (Jellie_Beenz)
About 90 percent of these are wrong =P

USP/"handgun"(Leon) wep02.dat wep43 silencer
007 = Stand
009 = Turn Right
011 = Turn Left
013 = Walk Forward
015 = Walk Backward
017 = Run Forward
019 = 180 Turn
030 = Aim Begin
032 = Aim End
034 = Aim Forward
035 = Aim Up
036 = Aim Down
037 = Shooting
038 = Firing Up
039 = Firing Down
041 = Reload


Punisher wep01.dat


Red 9(stockless) wep03.dat


Blacktail(Leon) wep04.dat


Killer 7 wep06.dat (some of it may be wrong)
007 = Stand
009 = Turn Right
011 = Turn Left
013 = Walk Forward
015 = Walk Backward
017 = Run Forward
019 = 180 Turn
021=crash
022=CRASH
023=
027 = Run Forward
030 = Aim Begin
032 = Aim End
034 = Aim
035 = Aim Up
036 = Aim Down
037 = Shoot
038 = Shoot Up
039 = Shoot Down


Pump Shotgun(Leon) wep07.dat


Striker wep08.dat


Rifle wep09.dat
010 = Stand
011 = Turn Right
012 = Turn Left
013 = Walk Forward
014 = walk backward
015 = Run forward
016 = Look into scope
017 = Scope twitch (the small up down movement)
018 = leave scope
019 = reload
020 = 180 turn


semi-auto rifle wep10.dat
same as above


TMP(stockless/Leon) wep11.dat


Rifle w/ scope wep21.dat
same


semi-auto rifle w/ scope wep31.dat
same


semi-auto rifle w/ thermal scope wep32.dat
same


RPG wep13.dat
004 = stand
005 = walk forward
006 = walk backward
007 = run forward
008 = 180 turn
009 = turn right
010 = turn left


Grenades(Leon) wep19.dat wesker wep45.dat

Striker wep08.dat
006 = Idle
008 = Turn Right
010 = Turn Left
012 = Walk Forward
014 = Walk Backward
016 = Run Forward
018 = 180 Turn
020 = Aim Begin
022 = Aiming
024 = Run Forward
026 = Shoot
027 = Aim end
028 = Aim Up
029 = Shoot Up
030 = Aim Down
031 = Shoot Down
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MensajeTema: Re: Lista de animaciones FCV [Inglés]   Vie Abr 13, 2012 3:08 pm

jejeje amigo ayer andaba en lo mismo en el otro foro en ingles y las copie igual. solo un problema se supone que hay una herramienta para extraer el dat algo llamado vamps no me acuerdo mucho, podrias subirla por favor o tal vez ya lo hiciste voy a revisar si es asi ignora este mensaje
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MensajeTema: Re: Lista de animaciones FCV [Inglés]   Vie Abr 13, 2012 3:10 pm

[Tienes que estar registrado y conectado para ver este vínculo] escribió:
jejeje amigo ayer andaba en lo mismo en el otro foro en ingles y las copie igual. solo un problema se supone que hay una herramienta para extraer el dat algo llamado vamps no me acuerdo mucho, podrias subirla por favor o tal vez ya lo hiciste voy a revisar si es asi ignora este mensaje
hice un remake de esa herramienta y esta es "guiada" buscalo en el foro de herramientas para mods
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MensajeTema: Re: Lista de animaciones FCV [Inglés]   Vie Abr 13, 2012 3:55 pm

gracias amigo
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MensajeTema: Re: Lista de animaciones FCV [Inglés]   Mar Jul 17, 2012 12:22 pm

Con esto puedo hacer que todas la pistolas de Leon se lleven como la Matilda? te pregunto para no mandarme una macana xD

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MensajeTema: Re: Lista de animaciones FCV [Inglés]   Mar Jul 17, 2012 12:24 pm

[Tienes que estar registrado y conectado para ver este vínculo] escribió:
Con esto puedo hacer que todas la pistolas de Leon se lleven como la Matilda? te pregunto para no mandarme una macana xD

Creo que si pero abria que hacer un respaldo por si acaso

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"Don´t make me laugh" 
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MensajeTema: Re: Lista de animaciones FCV [Inglés]   Mar Jul 17, 2012 12:32 pm

[Tienes que estar registrado y conectado para ver este vínculo] escribió:
[Tienes que estar registrado y conectado para ver este vínculo] escribió:
Con esto puedo hacer que todas la pistolas de Leon se lleven como la Matilda? te pregunto para no mandarme una macana xD

Creo que si pero abria que hacer un respaldo por si acaso

Jeje tenes razon, voy a hacer un respaldo por si acaso xD

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MensajeTema: Re: Lista de animaciones FCV [Inglés]   Mar Jul 17, 2012 6:59 pm

no entendi nada
:confused:
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MensajeTema: Re: Lista de animaciones FCV [Inglés]   Mar Jul 17, 2012 7:06 pm

[Tienes que estar registrado y conectado para ver este vínculo] escribió:
no entendi nada
:confused:

Existe el traductor amigo, y sirve para cambiar las maneras en las que los personajes tienen las armas, lo que hace el buhonero, entre otras cosas, si no me equivoco

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MensajeTema: Re: Lista de animaciones FCV [Inglés]   Lun Oct 15, 2012 3:49 pm

ENSERIO FALTA UN TRADUCTOR NO? XD
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MensajeTema: Re: Lista de animaciones FCV [Inglés]   Jue Ene 03, 2013 4:30 pm

Estaria bueno un tuto para poderlos editar que no les entiedo :scratch:

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Mortal Kombat. Cool YEAH!!!!
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MensajeTema: Re: Lista de animaciones FCV [Inglés]   Vie Ene 04, 2013 5:23 am

[Tienes que estar registrado y conectado para ver este vínculo] escribió:
Estaria bueno un tuto para poderlos editar que no les entiedo :scratch:

Opino igual, haria falta un tuto para explicar como se editan ya que no creo que muchos lo sepan

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MensajeTema: Re: Lista de animaciones FCV [Inglés]   Mar Ene 08, 2013 7:31 am

Oye disculpa la molestia no podrias agregar las de el lanza-chetes(LAUNCHER), porfavor
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MensajeTema: Re: Lista de animaciones FCV [Inglés]   Mar Ene 08, 2013 9:56 am

[Tienes que estar registrado y conectado para ver este vínculo] escribió:
Oye disculpa la molestia no podrias agregar las de el lanza-chetes(LAUNCHER), porfavor
disculpa que yo conteste eso pero....tu quieres la animacion?

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MensajeTema: Re: Lista de animaciones FCV [Inglés]   Vie Ene 11, 2013 9:44 am

[Tienes que estar registrado y conectado para ver este vínculo] escribió:
[Tienes que estar registrado y conectado para ver este vínculo] escribió:
Oye disculpa la molestia no podrias agregar las de el lanza-chetes(LAUNCHER), porfavor
disculpa que yo conteste eso pero....tu quieres la animacion?
si pero la que quiero es la de la espalda, osea la animacion de cuando pone el Lanza-Cohetes en la espalda.
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MensajeTema: Re: Lista de animaciones FCV [Inglés]   Vie Ene 18, 2013 3:59 pm

No hay los de Wesker

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MensajeTema: Re: Lista de animaciones FCV [Inglés]   Sáb Ene 19, 2013 8:42 am

[Tienes que estar registrado y conectado para ver este vínculo] escribió:
No hay los de Wesker


es casi las mismas q las de leon pruba
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MensajeTema: Re: Lista de animaciones FCV [Inglés]   Sáb Ene 19, 2013 8:49 am

[Tienes que estar registrado y conectado para ver este vínculo] escribió:
[Tienes que estar registrado y conectado para ver este vínculo] escribió:
No hay los de Wesker


es casi las mismas q las de leon pruba

Zelltax tiene razon, las animaciones de Wesker son las de Leon, pero para editar el Shotei lo tienes que editar con los enemigos y no con Wesker, no se porque es eso pero es asi

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MensajeTema: Re: Lista de animaciones FCV [Inglés]   Sáb Ene 19, 2013 9:08 am

te digo por q es eso: mira si fuera de wesker la animacion, wesker podria pegarle el golpazo a cualquier enemigo cualquiera
por eso al jugar historia con wesker no se puee usar con unos ganos ya q no todos los ganados tienes esa animacio
por ejmeplo:em16 si tiene esa anim y em15 no la tienen pruebalo xd
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MensajeTema: Re: Lista de animaciones FCV [Inglés]   Sáb Ene 19, 2013 9:29 am

[Tienes que estar registrado y conectado para ver este vínculo] escribió:
te digo por q es eso: mira si fuera de wesker la animacion, wesker podria pegarle el golpazo a cualquier enemigo cualquiera
por eso al jugar historia con wesker no se puee usar con unos ganos ya q no todos los ganados tienes esa animacio
por ejmeplo:em16 si tiene esa anim y em15 no la tienen pruebalo xd

Muchas gracias por la informacion, luego para cambiar el Shotei tengo que cambiarlo en todos los enemigos que tengan esa animacion, no? Otra pregunta, mas o menos esa animacion la tienen solo los Ganados, monjes y soldados?

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MensajeTema: Re: Lista de animaciones FCV [Inglés]   Sáb Ene 19, 2013 9:38 am

re:sip
si la animacion solo los tienen lo monjes negros y purpura (rojos no y otro pocos )
y no todos los soldados solo unos q otros
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MensajeTema: Re: Lista de animaciones FCV [Inglés]   Sáb Ene 19, 2013 9:43 am

[Tienes que estar registrado y conectado para ver este vínculo] escribió:
re:sip
si la animacion solo los tienen lo monjes negros y purpura (rojos no y otro pocos )
y no todos los soldados solo unos q otros

OK, pues muchas gracias amigo voy hacerlo aver como me queda

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MensajeTema: Re: Lista de animaciones FCV [Inglés]   Sáb Ene 19, 2013 10:39 am

[Tienes que estar registrado y conectado para ver este vínculo] escribió:
[Tienes que estar registrado y conectado para ver este vínculo] escribió:
re:sip
si la animacion solo los tienen lo monjes negros y purpura (rojos no y otro pocos )
y no todos los soldados solo unos q otros

OK, pues muchas gracias amigo voy hacerlo aver como me queda

No funciona sustituyo el Shotei y todo sigue igual

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MensajeTema: Re: Lista de animaciones FCV [Inglés]   Sáb Ene 19, 2013 11:08 am

recuerda tiene q probar con todos los ganado hombres y mujeres de em11,em12.em13.em14,em15,em16,em17
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MensajeTema: Re: Lista de animaciones FCV [Inglés]   Sáb Ene 19, 2013 11:09 am

por eso es muy dificil pero posible xd
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