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    Lista de animaciones FCV [Inglés]

    Mushrah
    Mushrah
    Fundador del foro


    Fundador del foro
    Mensajes : 4084
    Miembro desde : 14/03/2012

    Rep : 1287
    Windows 10 Opera

    Lista de animaciones FCV [Inglés] Vip10

    Lista de animaciones FCV [Inglés] Empty Lista de animaciones FCV [Inglés]

    Mensaje por Mushrah Vie Abr 13, 2012 2:00 am

    Si ustedes quieren reemplazar las animaciones de los DAT esta lista les será sumamente útil
    El autor original es Enrico Marini, yo le edité y añadí algunas cosas.

    Merchant Action
    **Does Not mess Leon Up**
    016_em18.fcv Standing
    017_em18.fcv Opening Coat
    018_em18.fcv Standing Open Coat
    019_em18.fcv Closing Coat
    020_em18.fcv Death

    Regenerator (tends to turn leon into a giraffe) huh.gif

    034_em36.FCV Standing
    035_em36.FCV Walk Forward
    037_em36.FCV Walk Forward Fast
    039_em36.FCV Turn Right
    041_em36.FCV Shaking Walking Forward
    043_em36.FCV Walk forward 2 (different)
    045_em36.FCV Lean forward (bite??)
    047_em36.FCV Fall to floor Leg Shot out
    049_em36.FCV Lunge at player to bite?? **Does Not mess Leon Up**
    051_em36.FCV Turn Lunge to the left **Does Not mess Leon Up**
    053_em36.FCV Stagger forward
    055_em36.FCV Bite
    056_em36.FCV Bite tearing away
    058_em36.FCV Bite tearing away (pushed away by player)
    060_em36.FCV Lunge Forward
    062_em36.FCV Shaking bite (could be the spiking or amputated biting)
    064_em36.FCV Right arm used to hit player
    066_em36.FCV Swing Around to the left

    Tomas' Finds
    VILLAGER (The type like the first you come to) (EM10)
    001 = Stand
    002 = Walk (covering head)
    004 = Walk Forward
    010 = Walk Forward
    017 = Walk Backward
    018 = 180 Turn
    020 = 90 Turn
    023 = Staggering Backward (not by damage)
    025 = Staggering Forward (not by damage)
    027 = Climbing over window
    029 = Jumping down from a ledge
    031 = Climbing over fence
    033 = Landing
    034 = Damage (Flinching slightly)
    036 = Damage (Staggering slightly, Shoulder damage?)
    038 = Damage (Staggering, more damaging shoulder damage?)
    040 = Face Damage (going forwards)
    042 = Face Damage (turning and going forwards)
    044 = Face Damage (going backwards and lasts longer)
    046 = Arm shot (dropping weapon)
    047 = Arm shot (not enough to drop weapon)
    049 = Leg shot
    051 = Leg Shot
    053 = Falling to knees
    055 = Knocked over (also death)
    057 = Knocked over (shot from knees)
    059 = Knocked over
    061 = Knocked over (death)
    063 = Knocked over (falling on stomach)
    065 = Damage (can't confirm exactly)
    067 = Tripped over (possibly by leg shot)
    069 = Landing on ground
    071 = Landing on ground
    073 = Landing on ground
    075 = Landing on ground
    076 = Landing on ground
    077 = Falling?
    079 = Landing on ground... again
    080 = Getting hit heavily (not knocked over)
    081 = Getting hit heavily (not knocked over)
    083 = Falling off of a platform (messes up Leon afterward)
    085 = Knocked over again (slightly further)
    087 = Tripping and landing on stomach
    091 = Falling forward
    093 = Slow death
    095 = On fire?
    097 = Landing on head
    099 = Quicker death
    101 = Death On back
    103 = Death On stomach
    104 = Getting up (back)
    105 = Getting up (stomach)
    107 = Pulling out a weapon
    109 = Pointing at player
    111 = Side Stepping
    114 = Squatting
    116 = Pounding on door
    117 = Breaking obstacle
    120 = Lighting Dynamite and preparing to run
    122 = ???
    124 = Attacking with weapon
    126 = Throwing Weapon
    128 = ??? (Kinda points weapon forwards and stops)
    130 = Making a quick grab
    132 = Making a quick 90 turn grab
    134 = Making a quick 180 turn grab
    136 = Jumping forward (goes pretty far)
    138 = Chasing player while trying to grab
    140 = Pushing?
    142 = Climbing over fence while carrying Ashley
    144 = Jumping down while carrying Ashley
    146 = Landing while carrying Ashley
    147 = Standing while carrying Ashley
    148 = Crouching while holding pitchfork?
    150 = Stop Crouching
    151 = Holding up dynamite
    152 = Ashley getting picked up
    154 = Ashley getting carried away
    155 = Ashley getting carried away
    156 = Ashley getting carried away
    157 = Merchant Stand
    160 = Merchant Opening Coat
    161 = Merchant holding coat open
    162 = Merchant closing Coat
    163 = Merchant walk forward?
    164 = Merchant run forward? (was the merchant designed to be playable?)
    165 = Merchant crouched and getting up?
    166 = Merchant walk forward?
    170 = Merchant Run forward again?
    176 = Walk forward
    182 = Ganado Raising Ladder
    184 = Ladder climb start
    186 = Ladder Climb
    188 = Ladder climb end
    190 = Ladder climb over window
    192 = Wall ladder climb start
    194 = Wall ladder climb
    196 = Wall ladder climb end
    198 = Face hit
    200 = Knocked over and falling backward (doesn't go anywhere)
    202 = Walking Forward zombie-like
    208 = Getting Suplexed!
    210 = Suplex!
    211 = Standing carrying weapon
    212 = Walk forward carrying weapon
    218 = Run Forward carrying weapon
    224 = Walk backward carrying weapon
    226 = Salvador Stand
    227 = Starting Chainsaw
    229 = Swinging Chainsaw
    231 = Faster Chainsaw Swing
    233 = Walking with Chainsaw
    235 = Running with Chainsaw (dangerous, I know)
    237 = Running slower with Chainsaw
    243 = Small damage
    245 = Staggering backward
    247 = Beginning to saw through Leon
    249 = Sawwing through Leon
    250 = Stop sawwing through Leon
    252 = Getting knocked backward (is there a way of stopping Salvador from killing you?)
    253 = Leon struggling against the chainsaw
    254 = Leon pushing the chainsaw away!?
    255 = Losing to Salvador's chainsaw and dying
    260 = Garrador Standing
    261 = Garrador Walking forward (Leon's arm gets twisted here)
    263 = Garrador Stagger forward slightly
    265 = Garrador Sprinting forward (Leon's arm gets twisted here)
    267 = Garrador Stagger backward and fall to knees
    269 = Garrador Staggering forward and falling to knees
    271 = Garrador plagas injured
    273 = Garrador Unsheaths Claws
    274 = Garrador Turns around
    276 = Garrador Charge Begin
    278 = Garrador Claw stuck in the wall
    280 = Garrador goes crazy (swinging his claws everywhere)
    282 = Garrador stabs forward
    284 = Garrador Kills leon (stabs through face and stomach)
    285 = Garrador Claw Combo
    287 = Leon Killed by Garrador
    288 = Ganado Standing with Crossbow
    290 = Ganado walking with Crossbow
    296 = Ganado beginning to aim with Crossbow
    298 = Ganado aiming with Crossbow
    299 = Ganado firing with Crossbow
    301 = Ganado Reloading Crossbow
    303 = Ganado Aiming Up with Crossbow
    304 = Ganado Aiming Down with Crossbow
    306 = Ganado Shooting Down with Crossbow
    307 = Ganado stop aiming with Crossbow
    309 = Ganado standing with scythe
    310 = Ganado walking with scythe
    311 = Scythe swing/throw
    313 = Ganado running with scythe
    316 = Ganado walking backward with scythe
    318 = Ganado staggering backward with scythe
    320 = Ganado staggering forward with scythe
    324 = Scythe swing downward
    326 = Ganado standing with pitchfork
    327 = Ganado walking with pitchfork
    333 = Ganado running with pitchfork
    339 = Ganado walking backward with pitchfork
    341 = Ganado running with pitchfork
    343 = Ganado staggering backward with pitchfork
    345 = Ganado staggering forward with pitchfork
    347 = Ganado short stab with pitchfork
    349 = Ganado slow low stab with pitchfork
    353 = Ganado stand with shield
    354 = Ganado slow walk with shield
    356 = Ganado slow run with shield
    358 = Ganado slow walk backward with shield
    360 = Ganado 180 turn with shield
    362 = Ganado Shield bash
    364 = Ganado mace attack while holding shield
    366 = Ganado Staggering backward with shield
    368 = Ganado Falling to one knee with shield
    370 = Ganado Staggering backward far with shield
    372 = Ganado twirling and swinging mace
    374 = Leon getting hit by mace
    376 = Ganado standing with rocket launcher
    377 = Ganado running with rocket launcher
    379 = Ganado walking with rocket launcher
    381 = Ganado beginning to aim with rocket launcher
    383 = Ganado aiming with rocket launcher
    384 = Ganado staggering with rocket launcher
    386 = Ganado aiming with rocket launcher again
    387 = Ganado staggering with rocket launcher again
    388 = Ganado Crouched with rocket launcher
    389 = Ganado Walking backward with rocket launcher
    390 = Ganado dropping rocket launcher
    395 = JJ stand
    396 = JJ Walk
    398 = JJ Run
    400 = JJ Stagger Backward
    402 = JJ Stagger Forward
    404 = JJ Begin Aiming Minigun
    406 = JJ Aiming Minigun
    407 = JJ Shooting Minigun
    408 = JJ Aiming Minigun Up
    409 = JJ Shooting Minigun Up
    410 = JJ Aiming Minigun Down
    411 = JJ Shooting Minigun Down
    412 = JJ Jumping (goes forward)
    414 = JJ attacking with gun
    417 = Swinging Stun Baton
    419 = Getting Electrocuted
    420 = Grabbing and choking player
    421 = Getting Kicked by Leon (escaping the grab)
    423 = Choking Ashley then slinging her over the shoulder
    424 = Ashley getting choked
    425 = Ashley escaping choke hold
    426 = Ashley getting choked then slung over the shoulder
    427 = Turning around without caution
    429 = Walking forward slowly
    431 = Farming, pouring something from a bucket
    433 = Farming, using the pitchfork on the hay
    435 = Farming, exhausted with pitchfork (also wipes forehead)
    436 = Farming, walking with wheel barrow
    438 = Sitting cross legged
    439 = Impaled?
    650 = Ganado swaying?
    651 = Ganado choking Leon
    652 = Ganado slamming Leon
    654 = Leon Getting Slammed
    656 = Leon Escape Kick
    657 = Leon Grabbed from behind
    659 = Getting lifted
    660 = Getting Slammed
    661 = Leon Escape Kick
    662 = Leon Escape Kick
    663 = Back Elbow
    664 = Leon On Fire
    665 = Leon Crescent Kick
    667 = Ganado picking up Ashley
    668 = Ganado Carrying Ashley
    669 = Staggering forward
    670 = Ashley getting picked up
    671 = Ashley Getting carried away
    672 = Ashley falling out of Ganado's hands
    676 = Ganado Strafing Right
    678 = Ganado slow turn
    680 = Ganado Strafing Left
    682 = Ganado Blind Begin
    684 = Ganado Blind
    686 = Ganado Blind end
    688 = Wesker Thrust Punch
    689 = Ganado Flying away! (Thrust punch reaction)
    690 = landing from Thrust punch reaction
    691 = Falling straight onto stomach
    693 = Neck Breaker
    694 = Neck Breaker Reaction
    696 = Psycho Chainsaw swing

    KRAUSER (EM39) (Some of these may be wrong)
    054 = Krauser Stand
    056 = Walk forward
    058 = Run Forward
    060 = Jump Forward
    062 = Krauser's Back flip (similar to Leon's)
    064 = Right Cartwheel (great for a dodge roll replacement)
    066 = Left Cartwheel
    068 = Turn
    070 = Krauser Jump over
    072 = High Front somersault (same as Krauser's drop down except he goes up)
    076 = Front somersault (goes slightly forward)
    078 = Back somersault (goes slightly backward)
    080 = Land
    084 = Stagger backward
    086 = Knocked Down Backward
    088 = Krauser Stagger forward
    090 = Knocked down forward
    092 = Krauser Face Hit
    094 = Crouched run
    096 = Dash forward
    098 = Dash around Left
    100 = Slow Back somersault
    104 = Cocky "Come get some" Taunt
    105 = Dash Around Left
    107 = Dash Around Right
    109 = Shoulder Barge
    111 = Strafe
    113 = Dodge Back somersault
    115 = Get up
    117 = Get up from stomach
    119 = Crouched Left Wall Hug
    120 = Krauser TMP aim
    146 = Intimidating Stance
    151 = Krauser stun grenade
    153 = Knife stance
    155 = Knife Walk forward
    157 = Hard Knife Slash
    159 = Upward Knife Backslash
    167 = Stand with arms crossed (makes good screenshot poses)
    172 = Getting thrown
    174 = Knife Combo, backslash, frontslash, upperslash and a spin
    176 = Krauser Get up (back wheel)
    178 = Krauser Knockdown (from dropkick)
    180 = Knife Slash up
    190 = Combo Ender preperation
    192 = Combo Ender, Hard front slash
    201 = Krauser Crouched
    205 = Fall to knee
    207 = Stand (Transformed)
    208 = Walk Forward (Transformed)
    211 = Run Forward (Transformed)
    215 = Arm Uppercut
    217 = 180 Arm slash
    219 = Arm Thrust
    221 = Double Kicks (doesn't do two hits)
    223 = Sweep Kick
    225 = Arm Slam
    227 = Krauser chest explode (death animation)
    229 = Krauser chest explode (death animation)
    230 = Krauser chest explode (death animation, Seperate ways)
    232 = Arm slam Kill miss
    234 = Krauser stomping on Leon's hand
    236 = Krauser's Legs getting slashed
    238 = Arm point
    244 = Stunned
    246 = Stagger Backward
    248 = Quick Dash Right
    264 = Dodge Roll Right
    266 = Dodge Backflip
    267 = Stagger Right
    269 = Dodge Crouch
    270 = Diving to stomach
    271 = Hopping Backward
    272 = Grabbed By Krauser
    273 = Throat slit death
    274 = Escaping from Krauser's grab
    275 = Knife Perperation (Krauser's?)
    276 = Stabbed and slowly dying
    277 = Drop Kick (this looks cool)
    278 = Head Slash
    279 = Neck Stabbed
    280 = Knife sequence preperation
    281 = Head Slash Dodge (lean backward)
    282 = Stomach Slash dodge
    283 = Sholder slash dodge
    284 = Tripping and getting impaled by Krauser's arm
    285 = Rolling away and flipping back up
    286 = Hanging on a ledge and eventually falling
    287 = Slashing Krauser's legs
    288 = Flipping back on a ledge
    289 = Krauser Intro Dodge
    295 = Dodge Crouch
    296 = Back dodge wheel
    297 = Dive forward
    306 = "Come get some" Taunt
    307 = Unknown stance (useful for swords)

    SADDLER (EM3F)
    010 = Stand
    011 = Walk forward
    012 = Jump down
    013 = Arm hookshot
    014 = Turn around
    015 = Walk forward faster
    016 = Jump down (over a rail)
    017 = Dash Begin
    018 = Dash forward (distance is controlled elsewhere)
    019 = Dash end
    020 = Arm hookshot forward
    021 = Arm hookshot upward
    022 = Arm hookshot downward
    023 = Arm extend
    024 = Palm thrust Begin
    025 = Palm thrust dash (distance is controlled elsewhere)
    026 = Palm thrust End
    027 = Plaga Bullets Begin
    028 = Plaga Bullets shooting
    029 = Plaga Bullets End
    030 = Plaga Bullets Up Begin
    031 = Plaga Bullets Up shooting
    032 = Plaga Bullets Up End
    033 = Plaga Bullets Down Begin
    034 = Plaga Bullets Down shooting
    035 = Plaga Bullets Down End
    036 = Turn Whip
    037 = Arm Stab
    038 = Arm Stab Up
    039 = Arm Stab Down
    040 = Crouched
    041 = Arm retract
    042 = Arm whip
    043 = Arm grab
    044 = Arm Grab escape
    045 = Arm grab death
    046 = Palm slam
    047 = Palm slam hit
    048 = Palm slam death (face crushed)
    049 = Damage
    050 = Damage stomach
    051 = Stun Begin
    052 = Stun Loop
    053 = Stun End
    054 = Eye Damaged
    055 = Shoulder Damage
    056 = Stand
    057 = Walk
    058 = Walk
    059 = Turn right
    060 = Death
    061 = Walk
    062 = Walk
    063 = Face Stabbed
    064 = Whip up
    065 = Whip down
    066 = Dash Back
    067 = Arm slap
    068 = Saddler intro
    069 = Neck crack
    070 = Dash forward
    095 = Dodge roll right
    096 = Crouch Dodge
    097 = Back flip
    098 = Dive forward
    099 = Grabbed by Saddler
    100 = Escaping and stabbing Saddler's eye
    101 = Getting wang-paled
    102 = Stabbing Saddler's eye when he's stunned
    103 = Getting slammed into the ground then cartwheeling backward
    104 = Getting slammed and having face crushed
    105 = Palm thrust reaction
    106 = Wall hit
    107 = Get up from wall hit
    108 = Stagger right

    VERDUGO (EM2C)
    003 = Stand
    004 = Walk
    006 = Run
    008 = Sprint
    009 = Walk (twitching)
    010 = Walk (twitching)
    011 = Hop Backward
    013 = Hop Left
    015 = Slow Turn
    017 = Uppercut Slash
    019 = Leaping Slash
    021 = 360 Slash
    023 = Tail whip
    025 = Small Damage
    027 = Medium Damage
    029 = Heavy Damage
    031 = Behind Damage
    039 = Stand Weak
    040 = Walk Weak
    042 = Freezing Begin
    044 = Freezing End
    046 = Walk Weak and twitching
    047 = Walk weak and slowly
    048 = Turning weak
    050 = Slow, Weak claw swipe
    052 = Heavy Uppercut swipe
    054 = Freezing or Fire? Begin
    056 = Freezing or Fire? End
    058 = Knockover Backward
    060 = Ground impact
    062 = Get up
    064 = Finger wave Taunt
    065 = Verdugo Backflip
    067 = Crouched Turn
    069 = Knockback
    071 = Leaping Swipe
    073 = Uppercut Swipe
    079 = Stagger Forward
    083 = Leap Forward
    092 = Crouched (when he stalks you from the ceiling?)
    111*= Dodge Crouch
    112*= Dodge Roll Left
    120*= Kick
    127*= Damage Stagger right
    129*= Dodge Backflip
    144 = Verdugo Intro

    LEON (PL00/PL08/PL09/PL10/PL19)
    023 = Stand
    024 = Door Kick
    025 = Door Kick 2
    026 = Door Push
    027 = Turn
    028 = Push Begin
    029 = Push Loop
    030 = Stop Pushing
    031 = Get out Knife
    033 = Kick/Chikyo Chagi
    035 = Start Ladder Climb
    036 = Climb Ladder Loop
    037 = End Ladder Climb
    038 = Slide Down Ladder
    039 = Wall Ladder Loop
    040 = Exit Wall Ladder
    041 = Drop Down
    043 = Fall Land
    045 = Push Fail
    046 = Injured Stand
    048 = Injured Walk Forward
    050 = Injured Walk Backward
    052 = Injured Run Forward
    054 = Injured 180 Turn
    056 = Injured Right Turn
    058 = Injured Left Turn
    066 = Injured Run Forward
    068 = Face Hit (Stagger backward)
    069 = Upper Back Hit (Stagger forward)
    070 = Stomach Hit
    071 = Lower Back Hit
    072 = Death (Slump to knees)
    074 = Far Knockdown
    075 = Get up
    077 = Short Knockdown
    078 = Explosion Cover
    079 = Jump over fence
    081 = Jump over fence
    083 = Mission Failed (Ashley's death)
    086 = Crouch Begin
    087 = Crouch Loop
    088 = Crouch End
    090 = Unknown Drop Down
    091 = Unknown Drop Down Land
    100 = Quick Crouch
    101 = Crouch Turn
    117 = Answering Radio
    120 = Whistling
    125 = Knife Stance
    126 = Knife Slash
    127 = Knife Upper Stance
    128 = Knife Upper Slash
    129 = Knife Lower Stance
    130 = Knife Lower Slash
    131 = Injured Stand

    EL GIGANTE EM2B
    176 = Damage (flying backwards)
    177 = Hitting wall and falling to stomach
    178 = Getting up from stomach
    180 = On ground (dead?)
    181 = Charging and climbing on El Gigante (from back)
    183 = Stabbing El Gigante's Hand
    184 = Getting Slammed onto the ground
    187 = Dodge Crouch
    188 = Getting Hit
    189 = Dodge Roll Right
    191 = Slashing El Gigante
    192 = Jumping off El Gigante
    193 = Getting Slammed onto the ground
    194 = Charging and climbing on El Gigante (from front)
    207 = Get up (Ada or Ashley)
    208 = Getting slammed onto the ground
    209 = Lying on stomach
    223 = Pulled into smelting pool
    228 = Staggering on the platform
    229 = Getting stomped on
    230 = Falling off platform

    Novistador EM2D
    091 = Acid Grab begin
    092 = Jump kick
    093 = Acid Grab pain
    094 = Acid Grab throw
    095 = Acid Grab throw
    096 = Death by acid grab
    098 = ??? (Puts hands up)

    MENDEZ EM35
    006 = Stand
    007 = Walk Forward
    009 = Walk Forward (faster)
    011 = Turn Left
    013 = Turn Right
    015 = Turn 180
    017 = ??? (squirming fit)
    019 = ??? (squirms slightly)
    021 = ??? (squirms slightly)
    023 = Quick 180 Turn
    025 = ??? (squirms slightly)
    027 = ??? (squirms slightly)
    030 = Damage Forward (Stagger Back)
    032 = Damage
    034 = ???
    036 = Side Step Left
    038 = ???
    040 = ???
    042 = Damage Behind (Stagger Forward
    044 = Stunned (Mendez looses balance)
    046 = ???
    048 = ???
    050 = Stagger Back
    052 = Stagger Back further
    054 = ???
    056 = Shoulder claw swing
    058 = Stagger backward
    060 = ???
    062 = Leap Forward far
    064 = Leap Forward short
    066 = Upper body getting severed

    *torso state*
    068 = Hanging
    069 = Hanging swagger
    070 = Crawling forward
    072 = Returning to hanging position
    074 = Leaping forward
    076 = Hanging Side step Left
    078 = Hanging Side jump Left
    080 = Leap Backward
    082 = Leap Backward
    084 = Turn Left
    086 = Turn Left
    088 = Leap Left
    090 = Spinning?
    092 = ???
    094 = Quick turn
    096 = Quick Hard turn
    098 = Shoulder Claw attack 1
    100 = Shoulder Claw attack 2
    102 = Shoulder Claw attack 3
    104 = Shoulder Claw attack 4
    105 = Shoulder Claw attack 5
    106 = ???
    108 = Shoulder Claw attack 6
    110 = Shoulder Claw attack 7
    112 = Falling
    114 = On ground
    115 = Ground impact
    117 = Ground recovery
    119 = Dead
    120 = Leaping forward
    122 = Furious leaps forward
    124 = Furious leaps forward 2
    126 = Crawl turn
    128 = Get up
    130 = 180 Turn
    133 = Get up slowly

    *player*
    132 = Get up from stomach
    134 = Falling forward
    136 = Getting Slammed
    137 = Getting Slammed (different camera angle)
    138 = Getting thrown upward
    139 = Escaping from grab
    140 = Getting impaled
    141 = Stagger Forward
    142 = Falling off platform
    143 = Getting bear hugged
    144 = Escape bear hug
    145 = Fly backward (almost instant)
    146 = Land on stomach
    147 = Land on back
    148 = Dodge roll right
    150 = Dodge crouch

    BOAT pl0f
    Leon Animations
    005 = Idle on the Boat
    006 = Turning Right
    007 = Turning Left
    008 = Preparing a harpoon
    009 = Aiming Harpoon
    010 = Aiming Harpoon Up
    011 = Aiming Harpoon Down
    012 = Throwing Harpoon
    013 = Throwing Harpoon Up
    014 = Throwing Harpoon Down
    015 = Putting Harpoon Down
    016 = Swimming
    026 = Staggering
    028 = Knocked off the boat
    029 = Getting back on the boat
    030 = Swimming up
    036 = Preparing a harpoon (when Del Lago hides itself)
    037 = Getting on the boat from the dock
    038 = Getting off the boat

    Boat animations
    025 = Boat floating
    027 = Boat flipped upward
    035 = idle boat

    Ashley Animations
    039 = Getting on the boat
    040 = Idle on the boat
    041 = Getting off the boat
    042 = Moving on the boat
    043 = Turning Left
    044 = Turning Right

    JET SKI Pl0e
    017 = Getting on the Jet Ski 1
    018 = Idle on the Jet Ski
    019 = Turning Left
    020 = Turning Right
    021 = Speeding Up
    022 = Slowing Down
    023 = Flying off the Jet ski 1
    024 = Backflip
    025 = Getting on the Jet Ski 2
    026 = Banking right
    027 = Banking Left
    028 = Flying off the Jet ski 2
    029 = Flying off the Jet ski 3
    030 = Flying off the Jet ski 4
    031 = Barrel Roll

    Parser's Finds:
    Real-time event animations. These are found in the st*.dat files:

    CODE
    r100

    037_r100 = Sitting in truck (policeman)
    038_r100 = Driving truck (policeman)
    040_r100 = Ganado 1 on hill at start (where they notice Leon and run back to the village)
    041_r100 = Ganado 2 on hill
    042_r100 = Ganado 3 on hill
    046_r100 = Leon walking casually
    047_r100 = Policeman chiding Leon
    048_r100 = "Not that way, cowboy" - other policeman


    r103

    027_r103 = Leon relocates to his left
    028_r103 = Leon ends up leaning to his left
    029_r103 = Same as 27
    030_r103 = Same as 27
    031_r103 = Same...
    032_r103 = Same....
    033_r103 = Same.....
    034_r103 = Same......
    035_r103 = Dear God, why did you need so many files for the same animation!?
    036_r103 = Take a guess..


    r104

    027_r104 = Notices boulder, starts to run
    031_r104 = Sprinting away from boulder
    040_r104 = Boulder dodge right
    041_r104 = Getting crushed by boulder
    043_r104 = Pushing cabinet over
    045_r104 = Pushing cabinet over 2


    r106

    029_r106 = Notices boulder, starts to run
    031_r106 = Sprinting away from boulder
    040_r106 = Boulder dodge right
    041_r106 = Getting crushed by boulder
    043_r106 = Pushing cabinet over
    044_r106 = Pushing cabinet over 2
    045_r106 = Pushing cabinet over 3
    052_r106 = Leon smashed into ground
    053_r106 = Leon stuck in ground wobbling his arm
    054_r106 = Gets stuck in ground, rotates 180, then gets up


    r10a

    029_r10a = Notice boulder, getting ready to run
    031_r10a = Sprinting!
    040_r10a = Boulder dodge right
    041_r10a = Getting crushed by boulder
    043_r10a = Pushing cabinet over
    045_r10a = Pushing cabinet over 2


    r10b

    028_r10b = Standing on boat
    029_r10b = Floating on boat (heavier waves)
    030_r10b = More floating on boat
    031_r10b = More floating on boat (heavier waves)


    r10c

    029_r10c = No idea
    030_r10c = No idea
    031_r10c = Climbing up the rope
    032_r10c = What the hell is he riding!?
    033_r10c = Leon noticing boulder then getting ready to run
    034_r10c = First Ganado you meet with las plagas convulsing!


    r10f

    029_r10f = Ganado pointing? No idea
    033_r10f = Weird! Transports you out of the map, maybe travelling on boat/tram?
    034_r10f = Again, out of the map.
    035_r10f = Getting onto tram
    036_r10f = Ashley getting onto tram (looks funny on Leon)
    037_r10f = More tram moving..
    038_r10f = Leon getting off tram
    039_r10f = Ashley getting off tram
    040_r10f = No idea, Leon sinks under the map then reappears 10 metres away later
    041_r10f = Ganado jumping off ledge onto top of tram
    042_r10f = Ganado chopping away at tram cable
    043_r10f = Ganado chopping away at tram cable 2
    044_r10f = Tram car falling for Ganado
    045_r10f = Tram car falling for Leon
    046_r10f = Stumbling about in tram car


    r113

    027_r133 = Leon giving Ashley piggyback
    028_r133 = Ashley being given the piggyback
    030_r133 = Camera pans off to the left quickly
    031_r133 = Same, but Leon ends up leaning to his left
    032_r133 = Same as 32
    033_r133 = Same
    034_r133 = Same
    035_r133 = Same
    036_r133 = Same as r103, basically!


    r117

    029_r117 = Gets stuck in ground then ends up leaning backwards whilst moving
    030_r117 = Leon's body swings forwards and backwards but he moves from side to side as well
    031_r117 = Leon's whole body swings backwards and forwards
    032_r117 = Same as 31
    033_r117 = Jump onto chandalier
    034_r117 = Swinging on chandalier
    035_r117 = Jump from chandalier
    036_r117 = Jump from chandalier (fail to reach ledge)


    r11b

    029_r11b = More standing on a boat
    032_r11b = More rocking on a boat
    031_r11b = Even more standing on a boat
    032_r11b = Even more rocking on a boat


    r11c

    029_r11c = Quite funny! Leon's torso stretches out and he seems to hang. Could be used by the "Big Cheese" in the barn fight.


    r11d

    031_r11d = Ganado move? Like he's tugging something hard and walking forward.


    r11e

    032_r11e = Leon just completely disappears
    033_r11e = Leon flips forward into the air and then ends up at a funny angle with his trousers expanded.
    034_r11e = Leon gets slammed to the floor
    035_r11e = Ashley gets slammed to the floor
    039_r11e = Ashley pointing
    040_r11e = Ashley pointing ("look, Leon!") at boulder
    041_r11e = Ashley quick point


    r11f

    029_r11f = Leon jolts forward
    032_r11f = Big Cheese jolts forward
    035_r11f = More Big Cheese jolting
    038_r11f = Leon jolts forward again
    041_r11f = Leon gets buried in ground
    042_r11f = Leon gets stuck in the ground with his arm flapping about
    043_r11f = Gets stuck in ground, rotates 180, then gets up


    r201

    028_r201 = Standing still, hands clamped by sides
    029_r201 = Flailing arms in front and staggering forward


    r202

    029_r202 = Rotating handle
    040_r202 = Leon's entire body rotates sideways twice! (This must be for another model)
    049_r202 = Bends down, grabs rock, puts it in catapult (castle area)


    r204

    029_r204 = Gets stuck in ground, leans back slightly
    030_r204 = Leon's body rotates backwards and forwards slightly
    031_r204 = Same as 30 except he doesn't lean at the end
    032_r204 = Same as 31
    033_r204 = Jump onto chandalier
    034_r204 = Swinging on chandalier
    035_r204 = Jump from chandalier to ledge
    036_r204 = Jump from chandalier to ground
    037_r204 = Jump from chandalier to ground (different landing)
    039_r204 = Priest giving sermon (after the sewers)
    040_r204 = Occult praying (bowing head)


    r205

    028_r205 = Quick dodge right (similar to Krauser's move)
    029_r205 = Enemy falling from height
    030_r205 = Walking forwards cautiously (perhaps for the Ashley trap cutscene)


    r206

    028_r206 = Ashley struggling in trap
    029_r206 = Quick Ashley struggle (when you shoot trap bars off)
    030_r206 = Ashley struggling with locked door
    031_r206 = Very short struggle against bars
    032_r206 = Stop struggling (when she dies)
    033_r206 = Quick lean to the right
    034_r206 = Struggling with just bars around legs remaining
    035_r206 = Ashley clutch chest and look around
    036_r206 = Ashley draws her arms in briefly
    037_r206 = Ashley quivering
    038_r206 = Quivering briefly then recovering
    039_r206 = Goes into crouch
    040_r206 = Long squat
    041_r206 = Getting up again
    042_r206 = Doubles over limp (dies?)
    045_r206 = Bends over to pick up item
    048_r206 = Very similar to 35


    r208

    027_r208 = Rotating crank handle
    038_r208 = Crank handle rotating
    048_r208 = Leon checking something (a wall?) with his hands, big pan upwards
    049_r208 = Ashley being given piggyback through window, then unlocking door
    050_r208 = Rotating crank handle
    059_r208 = Catch Ashley and deposit her on ground
    061_r208 = Ashley landing in Leon's arms then standing up
    063_r208 = Ashley leaning forwards
    064_r208 = "Look, Leon!" - Ashley pointing again


    r209

    034_r209 = Priest manning minigun
    035_r209 = Put minigun down? Not sure
    036_r209 = Hit whilst manning minigun
    037_r209 = Death whilst manning minigun? Slumps to the right


    r20a

    027_r20a = Struggling/pushing against huge obstacle
    028_r20a = Ashley getting piggyback up to higher ledge (raising the water blocks area)


    r20c

    029_r20c = Leon noticing boulder then starting to run (what's this doing here?)


    r20d

    027_r20d = Ashley picks up lamp and throws it
    028_r20d = Ashley begin crawl
    029_r20d = Ashley crawling (hello Leon's arse!)
    030_r20d = Ashley get up from crawl
    033_r20d = Dias model rotating
    034_r20d = Ashley rotating the dias
    035_r20d = Dias model rotates 180 degrees
    036_r20d = Ashley rotates dias 180 degrees
    039_r20d = Crank being rotated
    048_r20d = Ashley rotating crank
    057_r20d = Ashley throwing lamp (no rotation)
    058_r20d = Ashley throwing lamp (rotation)
    059_r20d = Ashley throwing lamp (left turn)
    060_r20d = Ashley throwing lamp (right turn)
    061_r20d = Get up from crouch


    r20e

    027_r20e = Ashley turn 180 and throw lamp
    028_r20e = Ashley throw lamp straight ahead
    029_r20e = Same as 27
    030_r20e = Turn left and throw lamp
    031_r20e = Turn right and throw lamp
    032_r20e = Begin crawl
    033_r20e = Ashley crawling
    034_r20e = Get up from crawl
    035_r20e = Same as 34


    r210

    027_r210 = Leon gets onto small train car and moves away from camera
    028_r210 = Ashley gets onto small train car and moves away from camera
    029_r210 = Unknown model - Leon's back bends 90 degrees backwards and then spins around very quickly
    032_r210 = Leon gets off small train car
    033_r210 = Ashley gets off small train car
    034_r210 = Very similar to 29
    035_r210 = Ashley looks around
    036_r210 = Same as 35


    r212

    029_r212 = Priest driving drill machine
    030_r212 = Priest dies driving drill machine
    031_r212 = Ashley goes into crouch
    032_r212 = Ashley in terror crouch
    033_r212 = Ashley pointing in terror (brief)
    034_r212 = Ashley pointing at drill machine
    035_r212 = Ashley pointing briefly
    036_r212 = Ashley backs away


    r213

    029_r213 = No animation


    r214

    029_r214 = Pick up fire boulder and load catapult


    r219

    027_r219 = Leon gets on small train car and moves away
    028_r219 = Ashley gets on small train car and moves away
    029_r219 = Unknown model - Leon's back bends 90 degrees backwards and then spins around very quickly
    032_r219 = Leon gets off small train car
    033_r219 = Ashley gets off small train car
    034_r219 = Very similar to 29


    r21b

    029_r21b = Train ride (very long), Leon sinks under ground
    030_r21b = Same as 29
    031_r21b = Leon falling (model screws up at end)
    032_r21b = Leon falling
    033_r21b = Leon's HUGE leap forward to try and grab the ledge
    034_r21b = Leon falling down pit
    035_r21b = Leon holding on with one hand
    036_r21b = Leon climbs up onto ledge (after tapping A)
    037_r21b = Flies upwards into sky and hovers for a bit (could be the falling animation)
    038_r21b = Stagger forward over obstacle
    040_r21b = Jump down/vault down animation


    r21d

    027_r21d = Leon vaults up onto ledge
    030_r21d = Leon gets smashed into ground (possibly by the crushing stones in the cavern)
    031_r21d = Leon standing up after vaulting onto ledge
    032_r21d = Similar to 27


    r221

    030_r221 = Leon jumps up and detaches the nitrogen canister from the wall (Right Hand battle)
    031_r221 = Leon ends up with no top body (is this a death animation?)
    032_r221 = Leon frees a canister from the wall
    033_r221 = Canister model spinning


    r222

    027_r222 = Leon gets stuck in ground then sinks under and moves about (no idea)


    r223

    029_r223 = Leon transports off map (not a clue)
    030_r223 = Stumbles onto ledge
    032_r223 = Same as 30


    r224

    027_r224 = Climbs up onto ledge
    031_r224 = No idea (might be Salazar boss animation)
    032_r224 = Zipline animation
    034_r224 = Grab lever and turn round to look (Los Gigantos boss fight)
    035_r224 = Holding lever loop
    036_r224 = Pull lever
    040_r224 = Sunk in ground (El Gigante drowning in magma?)


    r225

    027_r225 = Leon turning crank handle (Salazar statue room)
    038_r225 = Crank model turning
    052_r225 = Leon gets sunk in ground
    053_r225 = Same as 52 except he rotates


    r226

    029_r226 = Leon just disappears
    030_r226 = Same as 29
    031_r226 = Same..
    032_r226 = Statue animation (unknown)
    033_r226 = Statue animation (unknown)
    035_r226 = Jump between ledges (statue hands)
    036_r226 = Quick duck forward (like a shoulder barge)
    037_r226 = Leon crushed by statue (onto his front)
    038_r226 = Leon notices statue and starts to run
    040_r226 = Leon running away from statue
    049_r226 = Dodge roll to right
    051_r226 = Leon right shoulder roll
    052_r226 = Skid to a stop
    053_r226 = Crushed under foot and knocked backwards (far)

    * Animations 054 to 096 are all unknown statue animations *

    101_r226 = Leon's leap of faith
    102_r226 = Leon holding on to the ledge
    103_r226 = Leon climbs up onto ledge (after tapping action)
    104_r226 = Leon falling?
    105_r226 = Leon turns around and gets crushed by Salazar statue
    106_r226 = Statue anims..


    r227

    030_r227 = Leon climbs onto ledge (after Salazar statue, in the spiral tower)


    r229

    027_r229 = Causes crash. Whoops!


    r22a

    029_r22a = Salazar boss animations (unknown)
    030_r22a = Salazar boss animations (unknown)
    031_r22a = Leon climbing up rope
    032_r22a = Leon climbing down rope


    r300

    027_r300 = Climb up onto rock
    031_r300 = Unknown, Leon ends up bent 90 degrees
    032_r300 = Leon crushed into ground
    033_r300 = Notice boulder, turn to run
    034_r300 = Backflip dodge
    035_r300 = Pushing laser rod (island)
    036_r300 = Pushing laser rod
    037_r300 = Struggles with laser rod and gives up
    044_r300 = Ashley being carried away (island cutscene)
    045_r300 = Notices boulder on ledge above
    046_r300 = Spins around and notices something (not sure what)
    047_r300 = JJ introduction (as he jumps down from his ledge)


    r301

    027_r301 = Climb up onto ledge
    030_r301 = Pull up onto ledge
    032_r301 = Jump down from ledge


    r318

    027_r318 = Killed by lasers
    028_r318 = Dodge roll forward on right shoulder

    045_r318 = Leon dives through lasers - unfortunately, he does this sideways
    077_r318 = Leon runs up wall and backflips over lasers - again, sideways
    093_r318 = Leon notices lasers coming towards him
    113_r318 = Backflip away from lasers - sideways..
    112_r318 = Backflips onto floor, then rolls forward onto his feet

    131_r318 = Leon sits on throne and ponders life (yay!)
    132_r318 = Leon gets up from throne


    Weapon Animations (Tomas)
    Weapon animations. I found out these long ago. I just forgot to post them. laugh.gif

    MATILDA wep17.dat
    006 = Stand
    007 = Turn Right
    008 = Turn Left
    009 = Walk Forward
    010 = Walk Backward
    011 = Run Forward
    012 = 180 Turn
    013 = Aim Begin
    014 = Aiming
    015 = Run Forward
    016 = Shoot
    017 = Aim end
    018 = Reload
    019 = Aim up
    020 = Shoot Up
    021 = Aim Down
    022 = Shoot Down
    029 = Aim Forward
    030 = Aim Up
    031 = Aim Down
    032 = Reload

    MINE LAUNCHER wep14.dat
    007 = Stand
    008 = Right Turn
    009 = Left Turn
    010 = Walk Forward
    011 = Walk Backward
    012 = Run Forward
    013 = 180 Turn
    014 = Aim
    015 = Scope Aim
    016 = Shoot
    017 = Put Down
    018 = Reload
    019 = Aim Up
    020 = Shoot Up
    021 = Aim Down
    022 = Shoot Down
    023 = Quick Reload
    025 = Sniper Aim

    KRAUSER'S BOW wep28.dat
    006 = Stand
    007 = Walk Forward
    008 = Walk Backward
    009 = Run Forward
    010 = 180 Turn
    011 = Right Turn
    012 = Left Turn
    025 = Unequip Bow
    026 = Equip Bow
    027 = Aim Begin
    028 = Put away
    029 = Aiming
    030 = Shoot
    031 = Put away after shot
    032 = Aim up
    033 = Shoot Up
    034 = Put away after Upward shot
    035 = Aim Down
    036 = Shoot Down
    037 = Put away after Downward shot

    BROKEN BUTTERFLY wep05.dat
    007 = Stand
    009 = Turn Right
    011 = Turn Left
    013 = Walk Forward
    015 = Walk Backward
    017 = Run Forward
    019 = 180 Turn
    027 = Run Forward
    030 = Aim Begin
    032 = Aim End
    034 = Aim
    035 = Aim Up
    036 = Aim Down
    037 = Shoot
    038 = Shoot Up
    039 = Shoot Down
    041 = Reload 1
    042 = Reload 2
    043 = Reload 3
    044 = Reload End
    045 = Reload End (back to aim)

    CHICAGO TYPEWRITER (BARREL MAG) wep49.dat
    009 = Stand
    010 = Turn Right
    012 = Turn Left
    014 = Walk Forward
    016 = Walk Backward
    018 = Run Forward
    020 = 180 Turn
    022 = Aim Begin
    023 = Aiming
    024 = Shoot
    025 = Aim End
    027 = Aim Up
    028 = Shoot Up
    029 = Aim Down
    030 = Shoot Down
    031 = Reload Begin
    032 = Reload Mid point
    033 = Reload End aim
    034 = Reload End cancel

    UNARMED wep00.dat wesker wep37.dat
    000 = Stand
    001 = Walk Forward
    002 = Walk Backward
    003 = Run Forward
    004 = Turn 180
    005 = Turn Right
    006 = Turn Left

    ADA TMP wep39.dat
    09 = Stand
    10 = Walk Forward
    12 = Walk Backward
    14 = Run Forward
    16 = 180
    18 = Right Turn
    20 = Left Turn
    22 = Aim Begin
    23 = Aiming
    24 = Shoot Forward
    25 = Aim End
    27 = Aim Up
    28 = Shoot Up
    29 = Aim Down
    30 = Shoot Down
    31 = Reload
    33 = Reload End
    34 = Reload End Aim

    BOWGUN
    06 = Stand
    07 = Walk Forward
    08 = Walk Backward
    09 = Run
    10 = 180
    11 = Right Turn
    12 = Left Turn
    20 = Aim Begin
    21 = Aiming
    22 = Shoot
    23 = Aim End
    24 = Aiming
    25 = Shoot
    26 = Aim Up
    27 = Shoot Up
    28 = Aim Down
    29 = Shoot Down
    30 = Reload
    31 = Reload Up
    32 = Reload Down
    33 = Reload

    RIOT SHOTGUN wep33.dat
    006 = Idle
    008 = Turn Right
    010 = Turn Left
    012 = Walk Forward
    014 = Walk Backward
    016 = Run Forward
    018 = 180 Turn
    020 = Aim Begin
    022 = Aiming
    024 = Run Forward
    026 = Shoot
    027 = Aim end
    028 = Aim Up
    029 = Shoot Up
    030 = Aim Down
    031 = Shoot Down

    Weapons (Jellie_Beenz)
    About 90 percent of these are wrong =P

    USP/"handgun"(Leon) wep02.dat wep43 silencer
    007 = Stand
    009 = Turn Right
    011 = Turn Left
    013 = Walk Forward
    015 = Walk Backward
    017 = Run Forward
    019 = 180 Turn
    030 = Aim Begin
    032 = Aim End
    034 = Aim Forward
    035 = Aim Up
    036 = Aim Down
    037 = Shooting
    038 = Firing Up
    039 = Firing Down
    041 = Reload


    Punisher wep01.dat


    Red 9(stockless) wep03.dat


    Blacktail(Leon) wep04.dat


    Killer 7 wep06.dat (some of it may be wrong)
    007 = Stand
    009 = Turn Right
    011 = Turn Left
    013 = Walk Forward
    015 = Walk Backward
    017 = Run Forward
    019 = 180 Turn
    021=crash
    022=CRASH
    023=
    027 = Run Forward
    030 = Aim Begin
    032 = Aim End
    034 = Aim
    035 = Aim Up
    036 = Aim Down
    037 = Shoot
    038 = Shoot Up
    039 = Shoot Down


    Pump Shotgun(Leon) wep07.dat


    Striker wep08.dat


    Rifle wep09.dat
    010 = Stand
    011 = Turn Right
    012 = Turn Left
    013 = Walk Forward
    014 = walk backward
    015 = Run forward
    016 = Look into scope
    017 = Scope twitch (the small up down movement)
    018 = leave scope
    019 = reload
    020 = 180 turn


    semi-auto rifle wep10.dat
    same as above


    TMP(stockless/Leon) wep11.dat


    Rifle w/ scope wep21.dat
    same


    semi-auto rifle w/ scope wep31.dat
    same


    semi-auto rifle w/ thermal scope wep32.dat
    same


    RPG wep13.dat
    004 = stand
    005 = walk forward
    006 = walk backward
    007 = run forward
    008 = 180 turn
    009 = turn right
    010 = turn left


    Grenades(Leon) wep19.dat wesker wep45.dat

    Striker wep08.dat
    006 = Idle
    008 = Turn Right
    010 = Turn Left
    012 = Walk Forward
    014 = Walk Backward
    016 = Run Forward
    018 = 180 Turn
    020 = Aim Begin
    022 = Aiming
    024 = Run Forward
    026 = Shoot
    027 = Aim end
    028 = Aim Up
    029 = Shoot Up
    030 = Aim Down
    031 = Shoot Down
    avatar
    samus_1_
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    Mensaje por samus_1_ Vie Abr 13, 2012 3:08 pm

    jejeje amigo ayer andaba en lo mismo en el otro foro en ingles y las copie igual. solo un problema se supone que hay una herramienta para extraer el dat algo llamado vamps no me acuerdo mucho, podrias subirla por favor o tal vez ya lo hiciste voy a revisar si es asi ignora este mensaje
    Mushrah
    Mushrah
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    Windows 10 Opera

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    Mensaje por Mushrah Vie Abr 13, 2012 3:10 pm

    samus_1_ escribió:jejeje amigo ayer andaba en lo mismo en el otro foro en ingles y las copie igual. solo un problema se supone que hay una herramienta para extraer el dat algo llamado vamps no me acuerdo mucho, podrias subirla por favor o tal vez ya lo hiciste voy a revisar si es asi ignora este mensaje
    hice un remake de esa herramienta y esta es "guiada" buscalo en el foro de herramientas para mods
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    Mensaje por samus_1_ Vie Abr 13, 2012 3:55 pm

    gracias amigo
    RER
    RER


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    Mensaje por RER Mar Jul 17, 2012 12:22 pm

    Con esto puedo hacer que todas la pistolas de Leon se lleven como la Matilda? te pregunto para no mandarme una macana xD


    _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    BLACKPINK IN YOUR AREA

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